Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I'm not sure if you're mentioning me as well but ... " I just call it like see it "
The best of intentions, of course
For example, a level 70 in even a full set of blood mark gear will 100% to 0% another level 70 player in regular gear without fear of even being damaged. A level 70 in full AP gear will do the same thing to a level 70 in blood mark gear. (Just a couple of examples as there are other gear sets) As a result, Aion has become a niche game of old hang-about players that have the best of everything and they battle on for nothing more than bragging rights. It's only at the highest levels of gearing that skill comes in to play and a few exceptional players emerge as "the best".
Does that mean other exceptional pvp players don't come along? No, it does not. But, those new exceptional players have to spend months farming to afford the gear they need to compete. Meanwhile, they are on free kill status to anyone with gear. This creates a frustrating system that people don't enjoy so they quit for some other game.
I hope Ashes of Creation takes a lesson from Aion and other games with similar gear issues, like Black Desert, and prevents gear from getting to far out of control. It's always great to get that new awesome loot weapon or armor that allows you to power up, but for the health of the overall game that shouldn't make you invulnerable to other players. On the other hand, if you have the skill to take on and defeat players regardless of gear, you deserve that respect and admiration from those you defeat.
It always discourages me when there is too much vertical scaling because the number of people you can have a reasonably fair fight with is limited to the people with similar progression to you.