Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Suggestions - Health bar
ArchivedUser
Guest
Hey everyone.
I thought the health bars looked too JRPG.
They should be more vague and definitely not cover the entire models of a creature.
Its too apparent as it is.
Im sure it's being fixed.
I thought the health bars looked too JRPG.
They should be more vague and definitely not cover the entire models of a creature.
Its too apparent as it is.
Im sure it's being fixed.
0
Comments
Instead of enjoying world graphics you see a bunch of red hp bars all over your screen.
So, imho, I feel name tags should only show at bit closer rage, names only, and hp bars only show at even closer range.
Lets say if your spell range is 30 yd. You should see target names (with hp bars) at 40 yd, and target names (without hp bars) at 50 yards.
Target models (without names or hp bars) would be shown at more distant ranges.
My 2 cents.