Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Suggestions - Health bar
ArchivedUser
Guest
Hey everyone.
I thought the health bars looked too JRPG.
They should be more vague and definitely not cover the entire models of a creature.
Its too apparent as it is.
Im sure it's being fixed.
I thought the health bars looked too JRPG.
They should be more vague and definitely not cover the entire models of a creature.
Its too apparent as it is.
Im sure it's being fixed.
0
Comments
Instead of enjoying world graphics you see a bunch of red hp bars all over your screen.
So, imho, I feel name tags should only show at bit closer rage, names only, and hp bars only show at even closer range.
Lets say if your spell range is 30 yd. You should see target names (with hp bars) at 40 yd, and target names (without hp bars) at 50 yards.
Target models (without names or hp bars) would be shown at more distant ranges.
My 2 cents.