Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
If Intrepid succeeds in making all aspects of gameplay relevant, then there should be rewards to be found in not just challenging levelling, but elsewhere too.
Even something for my own carebear / rage quitting self.
So yes, throw in those extremely hard challenges, make levelling difficult again.
I'll keep political rants about folks getting used to participation rewards to myself.
As long as the mix is right, that there is something for most people, there really is no reason to hand hold in levelling.
I am speaking as someone who knows that I am unlikely to ever be in the top, well, even 60% of skilled players.
We got brains to figure out how to get around challenges, brains like everything wither without use
Experience of challenges and difficulties stick with us because our brains write them in.
The mere fact that there is nostaigia for difficult levelling shows how much of a rush overcoming any challenges and succeeding gives.
Make levelling difficult, after all, those of us not blessed with ability in one game area can always find our fun in others.