Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Ideas of Classes Outside of Combat
ArchivedUser
Guest
I was thinking the other day of the idea that bards should be able to play music in taverns and make money doing so, it would make a class way more interesting and impactful if we had our classes able to do things specific to their class in the cities and freeholds of the land.
The original thought of bards in taverns also led me to thoughts of clerics able to build a shrine as a freehold specific to them. I wondered if you guys could come up with more ideas that classes could have specific to them.
The original thought of bards in taverns also led me to thoughts of clerics able to build a shrine as a freehold specific to them. I wondered if you guys could come up with more ideas that classes could have specific to them.
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Comments
As developers said every class will have a unique utility skill to interact with the world i guess all will have 1 skill of that kind. So far we know the mage can find hidden places, the rouge can read traces and the cleric can purge some places from evil dust and stuff like that. So i guess the cleric wont have a second ability beside that.
But more then 1 utility skill would be also nice. I think all calsses should have just 1 skill of that kind what i mentioned earlyer. Cause these skills unlock hidden paths and it would be kind of annoying to need more then 8 skills to go everywhere. But other utility skills like the one you mentioned why not ^^
I wonder what the tank will have as special ability.
They haven't specifically said whether or not there will only be one utility skill per class, but from my understanding there will be more than one to choose from. In one of the earlier streams they talked about the spyglass that the ranger uses in one of the cinematics. If I remember correctly they mentioned it would be a utility skill, which would now put the ranger at two utility skills.
Maybe clerics could go around 'healing' injured npc's.
I'm not sure we need a unique skill for out of combat but perhaps some unique social emotes
A Rogue should be able to do the '' Three cups game'' for money
Mage -- Card tricks for kids , or fortune telling services
Fighter/Tank----Help renovate your home or help people move furniture
Cleric---should be able to wed people , or baptise children for a fee
Ranger--- Does gardening (buff your plants) or Does tour guides of the nearby woods for tourists
hehe