Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
And I actually do like the loot lvl restrictions as it stops low levels absolutely owning low level mobs or players with gear from raids or legendary crafted.
*Edit typo*
I can't see how you avoid level restrictions on items. You cant have super twinks running around at 10 with 50 gear.
So once your character reaches max level they are in "endgame" mode?
That's not the actual definition, it would be more of the things you can only do once reaching max level. In Ashes there is not, supposedly, going to be any.
I see your point though, technically since you can't level anymore your characters progression is done. In Ashes however they are shooting for a huge lateral progression system outside of combat skills and leveling. If IS stays true to that your character will be able to continue to progress even if they are not gaining levels.
Your "endgame" here is just max level. Not really the same thing.
If you aren't within a few levels of your gear it should degrade quicker and be more expensive to maintain. Just with earned gold
If I had my way I would say through constant use 60% faster gear degradation (degrades as you get to level requirements like lvl 40 10% gear lvl 50) and deaths from you pk'ing or pvp 80%. This makes it where choices aren't limited, but there is consequences and I think this is the focus on this game.