Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
And I actually do like the loot lvl restrictions as it stops low levels absolutely owning low level mobs or players with gear from raids or legendary crafted.
*Edit typo*
I can't see how you avoid level restrictions on items. You cant have super twinks running around at 10 with 50 gear.
So once your character reaches max level they are in "endgame" mode?
That's not the actual definition, it would be more of the things you can only do once reaching max level. In Ashes there is not, supposedly, going to be any.
I see your point though, technically since you can't level anymore your characters progression is done. In Ashes however they are shooting for a huge lateral progression system outside of combat skills and leveling. If IS stays true to that your character will be able to continue to progress even if they are not gaining levels.
Your "endgame" here is just max level. Not really the same thing.
If you aren't within a few levels of your gear it should degrade quicker and be more expensive to maintain. Just with earned gold
If I had my way I would say through constant use 60% faster gear degradation (degrades as you get to level requirements like lvl 40 10% gear lvl 50) and deaths from you pk'ing or pvp 80%. This makes it where choices aren't limited, but there is consequences and I think this is the focus on this game.