Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Assiging attribute points when leveling up
I know from videos you can assign skill points upon leveling up, but I think allowing players to assign attribute points would also contribute to diversifying their primary and sub classes.
EQOA took on this approach and I appreciated their irreversible take on it - it also added to the replay value and really made you think prior to allocating the points.
I am hoping that attribute points are also meaningful and influential with respect to combat and that they act as modifiers for damage etc. I appreciate games that add incentive and reward for hardcore gamers.
EQOA took on this approach and I appreciated their irreversible take on it - it also added to the replay value and really made you think prior to allocating the points.
I am hoping that attribute points are also meaningful and influential with respect to combat and that they act as modifiers for damage etc. I appreciate games that add incentive and reward for hardcore gamers.
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