Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Assiging attribute points when leveling up
I know from videos you can assign skill points upon leveling up, but I think allowing players to assign attribute points would also contribute to diversifying their primary and sub classes.
EQOA took on this approach and I appreciated their irreversible take on it - it also added to the replay value and really made you think prior to allocating the points.
I am hoping that attribute points are also meaningful and influential with respect to combat and that they act as modifiers for damage etc. I appreciate games that add incentive and reward for hardcore gamers.
EQOA took on this approach and I appreciated their irreversible take on it - it also added to the replay value and really made you think prior to allocating the points.
I am hoping that attribute points are also meaningful and influential with respect to combat and that they act as modifiers for damage etc. I appreciate games that add incentive and reward for hardcore gamers.
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