Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Cleric: Templar, Shaman and Scryer
Bard: Songcaller, Soul Weaver or Minstrel
I really need to know more about the Summoner & Bard to decide.
Here is my logic After playing MMO's since late 90's I have varied experiences with all kinds of classes.
In pvp, when large or small groups battle it essentially comes down to the fact who has the largest mob. Think about how the damage is calculated: All damage is a number, thus when adding more players, increases the number aka you or your target die faster. Most general players do not have a strategy when faced with a opponent, thus counting on their damage number and familiarity of their skills to literally out-button-smash you aka keystrokes-per-second or advantage of superior gear to enhance their damage number. Most of the time I have PVP'd it has been general confrontations with little thought in tactics with both myself and target using the accepted optimal gear and rotation. In addition, for small periods of time some items skills, may be overpowered, but in time with future patches, get averaged to the common player base. Where healing comes in is that it is a direct counter (mathematically) to the damage numbers created by the opposition. When both sides of a pvp skirmish have access to the same information, similar gear, classes, become more mainstream than others and pvp ends up a formulaic pre-determined PvP mob vs mob scenario where the mob with the highest combined damage number will win... in most scenario's not including healers. Mob vs mob where there are little to no tactics and most tactics already known... simply adding another healer to the mob does more to counter the enemy mob's combined damage number over adding another DPS where the dps would be a small percentage increase to one's own group damage number and less likely to change the flow of battle. In short the number of healers in PvP is key, not the player with the best gear, best damage class, fastest keystrokes-per-second.
Most people choose not to be healers, thus healers will generally be more welcomed, more likely to make friends, and be remembered!
In PvE, tank and healing classes are the least numerous compared to the many DPS classes available. Killing bosses, difficult enemies, all at some point require having a heal cast on you. One remembers the player(s) who heal them and save them from dying, not the player with the flashiest flavor weapon of the current patch, which BTW will be replaced next patch, but the healer saving you is consistent throughout the lifetime of the game!
In guilds, name a guild who wont deploy PvP or PvE without their favorite healers?
In patch to patch, expansion to expansion: The 64 different classes are subject to reevaluation by Intrepid Studio's in the case one class/skill/item is drastically out of balance. What may be the most powerful may become the most average class or the average class become dead last and the mediocre class temporarily becomes the best... until patched, but healers tend to be less effected over time, as there are less of them, so beggars cant be choosers as the fact that healing utility remains essential for the game, remains unchanged (despite power fluctuations)
Im in SoCal (Pacific Time Zone) so any guilds focused on this time zone(too many guilds listed, but not by time zone )
(BTW - My pic is the traditional nekkid character dance at the end of a successful beta, in this case elder scrolls online.)
Then add in pets at the same time.
Good to see people's class interests ^^ Can't wait to learn more!!!!
my original EQ character considered herself the High Priestess of Lord Platinum as a Lightly Armored Warrior Who Prefers To Strike From Behind (LAWWPTSFB for short) but never had any sort of clerical ability to back up her claims of Lord Platinum's divinity. here she will be able to.