Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Official Livestream - January 18th @ 2 PM PST - Q&A thread
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The difference between the 250 USD PAX Package and the new 250 USD Pack are night and day.
I have a second question too. Not many people probably want to do this, but will the game make it possible to be a blacksmith, and only a blacksmith or other gather and/or crafter? A good example of what i mean is the shopkeeper from the popular show Sword Art Online where all he is is a shopkeeper.
( a rough % )
Regards,
A concerned Citizen
Example: Using sword for long periods of time will increase your effectiveness with a sword.
2)What is the studio thoughts on game community development?
3) Stress test for servers, netcode and how many players you have in mind in the same place?
Best Regards and Cheers.
If not, do you plan on adding other highly exclusive cosmetics to those who have a lot of disposable income?
Also backpacks made out of baby bears, baby bear backpack lets go.
I personally have received mixed answers from community members
Will there by any some kind of "energy" which is needed in order to craft/gather items?
Cheers!
will we have wind monsoons, dynamic wind.. as in sometimes its windy here and sometimes its windy there.. it'd make naval gameplay way more interesting, planning a route would be as valuable as taking the route and as challenging?
maybe sometimes we cant take this short way because of severely ill winds or severely calm wind... and so we'll have to compromise and plan our journey based on either the safest or running through the dangerous as it necessitates if it does