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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
World PvP
I've been taking a look at the interviews and discussions about open world PvP and the corruption system. I know there are already quite a few discussions around it and I've also seen a lot of people reacting positively to it. While I agree that the system for flagging people who PvP indiscriminately, (flagging them for bounty hunters or making other people aware that maybe this person isn't entirely trustworthy) I dont feel like punishing players with stat debuffs or giving them a disadvantage isn't necessarily a good thing. I've played a lot of different MMOs and I've been on both ends of those situations of killing any player and being killed by any player. Honestly, I enjoy it either way, because it gives me a rival or puts me in situations to either escape, evade or up my game to out play the other person with us both being at our best. My best memories of other MMOs were those moments playing where I just had fun doing open world PvP and can even still remember situations where I had some amazing jukes or just played better. It also keeps you on your toes as you play and makes you more engaged in the game instead of a more passive style of play. I've also seen systems of reporting player killing that work really well and where PvP can really get frustrating and out of hand. So, overall, I agree that the corruption system needs to be in place, but doesn't need to be significantly impact your play by limiting you character in any way, but instead flagging you as a target for bounty hunters and as someone to steer clear of or try to take down if you're feeling up to it. I hope you can see that while it may make the game casually easier, personally, I dont see AoC as a casual type of game. It's a game that encourages you to find your own story and play how you want and gankers and such are a part of that which for a game like AoC shouldnt be something that is punished or discouraged.
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Comments
but yea, all we can really do now is wait and see. There are many who share your same concern.
I am not anti-pvp but honestly i dont really care for pointless pvp really at all. I get it if i found the super rare metal of the gods mine and someone ganked me for the mats. Problem becomes people get bored pvpers seem to happen faster then others so what do they do.. well head to the newb area and start griefing ( newb being defined as anyone they have a 90% or better chance of killing)
I think an A$$H0l3 meter would be a great idea. Give pvp-ers ranks by how the player they killed rank. So taking out 100 newbs get you 0 rank points but taking down that guy who been racking up kills on skilled pvpers really gives you a huge bonus. So the guys with 2000 kills and no rank points you pretty much know is an A$$H0l3
So while i think karma would be effective why not go with the positive as well. Lets see a rank that a focused pvp player can get by killed other skilled focused pvp players. vs a kill total which just encourages most people to spend their money elsewhere.