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I've been taking a look at the interviews and discussions about open world PvP and the corruption system. I know there are already quite a few discussions around it and I've also seen a lot of people reacting positively to it. While I agree that the system for flagging people who PvP indiscriminately, (flagging them for bounty hunters or making other people aware that maybe this person isn't entirely trustworthy) I dont feel like punishing players with stat debuffs or giving them a disadvantage isn't necessarily a good thing. I've played a lot of different MMOs and I've been on both ends of those situations of killing any player and being killed by any player. Honestly, I enjoy it either way, because it gives me a rival or puts me in situations to either escape, evade or up my game to out play the other person with us both being at our best. My best memories of other MMOs were those moments playing where I just had fun doing open world PvP and can even still remember situations where I had some amazing jukes or just played better. It also keeps you on your toes as you play and makes you more engaged in the game instead of a more passive style of play. I've also seen systems of reporting player killing that work really well and where PvP can really get frustrating and out of hand. So, overall, I agree that the corruption system needs to be in place, but doesn't need to be significantly impact your play by limiting you character in any way, but instead flagging you as a target for bounty hunters and as someone to steer clear of or try to take down if you're feeling up to it. I hope you can see that while it may make the game casually easier, personally, I dont see AoC as a casual type of game. It's a game that encourages you to find your own story and play how you want and gankers and such are a part of that which for a game like AoC shouldnt be something that is punished or discouraged.