Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
The Dial System
I think the dial system is a gradient, that the crafter controls, which allows them to change the properties of their gear (weapons; i.e. damage, reach/range, durability, speed). They have a set amount that they can allocate, pointing at one or more of these properties; hence "dial"; they would also have predetermined stats that the crafter could select depending on their crafting level and the level of the gear. An enchanter could add additional stats on top of the crafted stat providing a community driven variance that would replace RNG and be way more fun and engaging. This system would work well in the game as is* and exceptionally with the other ideas I've posted.
*given the number of classes it could make more playstyles viable on more characters without major changes to the class concept
*given the number of classes it could make more playstyles viable on more characters without major changes to the class concept
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*On an otherwise structured and official platform