Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
The Dial System
I think the dial system is a gradient, that the crafter controls, which allows them to change the properties of their gear (weapons; i.e. damage, reach/range, durability, speed). They have a set amount that they can allocate, pointing at one or more of these properties; hence "dial"; they would also have predetermined stats that the crafter could select depending on their crafting level and the level of the gear. An enchanter could add additional stats on top of the crafted stat providing a community driven variance that would replace RNG and be way more fun and engaging. This system would work well in the game as is* and exceptionally with the other ideas I've posted.
*given the number of classes it could make more playstyles viable on more characters without major changes to the class concept
*given the number of classes it could make more playstyles viable on more characters without major changes to the class concept
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*On an otherwise structured and official platform