Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Elections and Politics
ArchivedUser
Guest
So we understand that there's a different election process for each type of metro, so maybe this won't always be the case, but in a scientific metro it's voted on.
How will the "Vote for me" and "vote for pedro" spammers be minimized? There needs to be thousands of active players to make a metro, so how will citizens become aware of who is running and why to vote for them?
How will the "Vote for me" and "vote for pedro" spammers be minimized? There needs to be thousands of active players to make a metro, so how will citizens become aware of who is running and why to vote for them?
0
Comments
I think elections and politics will depend on the type of node we have. Militaristic-type nodes might be influenced by players with high PvP scores; Scientific ones by democracy; and those focused on economy by an oligarchy consisting of the wealthy. I will just paste something from dev blog(https://www.ashesofcreation.com/node-series-part-2-metropolis/): "node type also determines the type of government that a Node has. The most traditional government comes from the Scientific node, which allows the citizens to come together and choose their leaders. The Divine type, allocates its leaders through service oriented quests, quests that directly help others and their Node, quests that prove their faith and dedication to the node. Economic type governments are run by an Elite Oligarchy. These positions can be bought and sold, so if you want to rule an Economic type Node, make sure your coin purse is heavier than your competition. Finally, the Militaristic type is rule by combat. Whoever are the last ones standing have proven their worth to lead, by iron fist and sharpened blade. These warriors can only be removed from office by citizens who are better and more bloodthirsty than they."
I imagine Scientific nodes will be run based on a simple version of democracy borrowed from ancient Greece. So we might have a forum where all citizens gather to discuss and debate things, followed by an election of some number of representatives who have a more permanent city-council.
I can't stop thinking of Russia in the 1990s every time I read Oligarchy haha I just know I don't want to be part of that...
I am not sure about Divine nodes. We would have to think of a way to define divinity in this game, it seems it will be focused on some idea of justice and not necessarily religion.
There is a video on the nodes that explains the ideas behind the vothing system for each metro type.
https://www.youtube.com/watch?v=44HChA1Kkfk&t=2s
I think they said that it won't be outright fast travel, can't be sure though, we do know that it's a science node exclusive atm anyway(and will probably work only on the nodes terrain), obviously other nodes get their own benefits so nothing to worry about I hope
Could some magic powered flying vehicle though for all we know.