Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I am surprised that it is now being applied to cosmetics, sounds like first world problems.
I realise it's going to be a subjective matter all the time but to me the only p2w that bothers me is if you can gain gameplay advantages by paying real cash for it.
To me, a subscription fee is not p2w but many advocates of f2p uses that definition as well.
Cosmetics should be the only thing available to buy for real cash if any. I prefer to have no cash shops at all (but that's like almost impossible in todays games).
Anyway, sofar AoC has made no indication whatsoever of going towards my definition of p2w (as described by Tomoyuki above).
But I kind of agree that there shouldn't be any unique cosmetics AFTER the game launch. Everything you can buy with real money should also be achieveable with in-game effort, from my opinion, and paying will only save you some time. But to be honest, I'm fine even with unique bought skins and options, that's kind of "Pay2Win" I can accept, because it doesn't provide ingame advantage and is a form to encourage players spend money without discouraging those who don't.
The real problems lies in 2 days early access for 400$+ bakers. Well, this IS Pay2Win in any sense. With 2 days advantage you can do A LOT, and the main point is claiming the best land avialble and headstarting nodes. Especially if nodes locations will be the same as in Alpha/Beta, players would aleady know where they should focus their activity on in order to evolve towns faster. So with best spots taken and becoming citizens the earliest, that is clearly Pay2Win, as devs mentioned several times in their videos how big an advantage early citizens get. Also they can sort of dictate their own rules by starting eaerly settlements, as most players will try to join already developed settlements as those have higher chances to evolve into metropolice. So bakers will naturally stay on top.
But I can accept it as well, as it's only one time opportunity, as starting with second server everyone will have equal chances to rise to the top as long as they start playing when the server opens. It's quite a clever way to entice bakers, and I think it can be forgiven, especially if things won't carry over from alpha/beta.
Overall all games I've playd that claimed to be completely P2W free still had some sort of P2W imlemented (Like Path of Exile with inventory tabs that directly increase your growth speed). And Ashes of Creation have no lasting P2W things starting with 2nd server, so if they won't introduce anything similar to early access for paying customers in the future, I'm not going to call it P2W game.