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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Class Name Suggestions (I hope they are not set in stone)
ArchivedUser
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I have a couple name changes I wouldnt mind seeing. Most of these are ok, but spell x and shadow x and the like do seem too generic (even if they are feasible). There are some that I would move too. Specifically swapping Fighter/Cleric with Cleric/Fighter. This is copied from a Youtube posting I made where a panel was discussing the class list.
Fighter/Rogue = Barbarian, Fighter/Mage = Demon, Fighter/Cleric = Templar, Fighter/Bard = Berserker or Champion
Tank/Rogue = Dreadknight, Tank/Mage = Golem, Tank/Bard = Herald
Rogue/Mage = Sapper, Rogue/Summoner = Trickster (a better fit than with Bard) Rogue/Cleric = Witch,
Ranger/Ranger = Sniper, Ranger/Mage = Commando or Emissary Ranger/Cleric = Missionary (stole that one from yall), Ranger/Bard = Wayfarer
Mage/Tank = Lich, Mage/Rogue = Blood mage or Vampire Mage/Ranger = Elementalist or Geomancer, Mage/Mage = Wizard
Summoner/Fighter = Commander or Scion, Summoner/Rogue = Fade or Demonologist (shadowmancer is actually fine, I just think these 2 may be better), Summoner/Mage = Demonologist, Elementalist, or Scion ( I used all of these before, but they fit well with summoning Demons, Elementals or a cadre of Mages)
Cleric/Fighter = Monk, Cleric/Tank = Bastion (Apostle is ok, but it is very specific to Christians), Cleric/Rogue =Disciple, Zealot, or Vampire (Don't need the added shadow to disciple and also a good spot for a vampire), Cleric/Ranger = Druid (probably the best spot for this), Cleric/Cleric = Saint, Angel, Archon, or High Priest (Archon and High Priest are solid and project a more earthly class, while Saint and Angel could counter the suggested Demon aesthetically), Cleric/Bard = Hierophant or Angel
Bard/Fighter = Claxon, Clarion, or Troubadour, Bard/Rogue = Banshee, Bard/Ranger = Charmer or Augurer, Bard/Summoner = Muse, Bard/Cleric= Hierophant, Vessel, or Soothsayer.
It was surprising to see so many staples of fantasy that got overlooked such as monk, deathknight, druid, and elementalist. I also saw some good opportunities to add in demons, vampires and angels.
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Comments
The OPs wish for elemental and celestial racials has already been addressed. Sorry if you came late to the party, but KS and Summer backers depending on package and level already have exclusive angelic/demonic/fire/ice racial skins available. Does this mean that they won't release vampire or werewolf skins later down the line? No, but expect them to be either expensive or extremely hard to obtain in game. People that paid $1k for their KS or Summer package were told these would be exclusive, so don't expect them to be offered down the line.
Mage = Spell, Rogue = Night or Shadow, Fighter = Sword, Cleric = High Bard = Tell or Singer. Then mash the 2 together? Fantasy is normally about imagination. And MMOs are heavily dependent on aesthetics.
It's not my game. These are just suggestions. But I will say that with so many people that take hours to tweak characters in creators, as well as the amount people that take time to create backstories, having generic names may kill longevity and immersion.
Rogue/Mage = Abyss Walker
Will think of more, but so far thats really the only one I have right now...like come on?
Im actually just so thankful these guys have come up with a 64 flavoured class system! Amazing. But Im with you on the term 'shadow '.
One class i name i would like to see is the classic Thief and or Burglar on the Rogue line .
In the first place Demon is more closely associated with a species not a class name, if both had that name it would be confusing
The only probelm with thief or burglar classes are well, they aren't combat classes by default, they steal not kill so unless they would go around stealing monster organs with super op skills I just can't see them doing anything in a fight unless you want the class name and break the entire immersion of it's meaning