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PVP or PVE?

24

Comments

  • I just think it is more fulfilling to craft, gather, do dungeons, and work on my land than stabbing someone and try to steal their stuff.
  • PvE because I enjoy making and building.  There are times I enjoy PvP, but only when I'm in the mood.  I did find the idea of Caravans attractive because you have a choice to participate or not.
  • For me, I will mainly focus on trying to buy a house in a node as quickly as possible and then to level that node, soo for me, probbably PVE until that Node is maxed out. Once it is I might join a raiding guild and maybe do some PVX.
  • PVP all day :smile:

    Kill all who oppose me and my allies.
  • PvP is still life.
  • Mostly PVE, both will be doing both as long as PVP isn't in instanced areas.  I like everything open world.
  • I always seem to lean towards PvE because I like gathering and interacting with world environments, but I do enjoy pvp, I'm just really bad at it. xD I hope the in-world experience will help encourage me to try more pvp. But don't touch my herbs! >:3 Or I will slap you silly with a herring!
  • Talynnda said:
    I always seem to lean towards PvE because I like gathering and interacting with world environments, but I do enjoy pvp, I'm just really bad at it. xD I hope the in-world experience will help encourage me to try more pvp. But don't touch my herbs! >:3 Or I will slap you silly with a herring!
    *steals all the herbs*

    WATCHA GONNA DO NOW?! :wink:

  • whitedude31 said:

    *steals all the herbs*

    WATCHA GONNA DO NOW?! :wink:
    Oooh, you dun did it now! *Pulls out a smelly dead herring and summons a flock of sheep* To battle my pets! Smother the interloper in your fluffy wool, and I shall flog them with my herring! 

    We all know the bad pvper will probably get one-shotted, but shhhh let me dream.
  • Fighting other players is always more exciting than fighting mobs in my opinion :3
    I agree, as long as those other players are willing to PVP. I really don't care for games where there are areas that players are forced to go do to level or follow the quest line and then they get constantly killed by players as they go about their questing.
  • PvP.... But not just any PvP, World PvP. The unexpected PvP is what gets my adrenaline pumping.
  • I've always been more inclined to focus on PVP as an Ultima Online veteran for nearly 15+ years. That said, I love some quality PVE action as well, and from the looks of it so far, we'll be getting some amazing PVE content with Ashes. I'll definitely be taking part in both.  :D
  • PVP for me but I'll be invested in pretty much all aspects of AoC
  • PvE is always the main focus for me; but a drunken night of PvP, potentially waking up corrupt is always interesting. 
  • I think the term "player vs player" is not given its full credit; it has become to narrow in definition. Any activity that has players competing with each other is technically PVP, not just combat. For example, market competition. Playing the action house, or whatever economy there is, to try and get the best deals and create a more successful business than others is PVP in my book because you are competing against other players in a way that affects them. Mercenary guilds will be competing against each other through marketing. They have to show potential clients why they should choose their guild over another mercenary group. Gatherers will compete over resources.

    All of this conflict between players can be settled with combat, but it can also be settled through negotiation or one-uping the competition (will be settled differently depending on the situation of course). Both are technically player versus player because the players are actively put against each other; Their obstacle is the other players.
    Combat is just the preferred and more widely chosen option with dealing with conflict dealing with other players because it is easier and more time efficient to kill someone than it is to compromise and debate with them. There is nothing wrong with that, though. Combat is great :)
  • PvE mostly for me, as my connection speed hampers me from being competitive at the top end in most MMO's.
  • I tend to focus more on PvE in these kind of games. Depends on how the gear system works... "Over-enchanting" makes me really nervous about this game. I worry it will take away the need for skill and replace it with "who has less of a life and more time to grind". 

    As long as a level 48 has a chance against a level 50, or someone with +4 gear has a chance against someone with +6 gear... I'm game for the PvP. If 1-2 levels or +2 more gear enchantments makes an immediate winner... not interested. 

    [Que flash backs to BDO where I attacked a guild member in the arena who only had 2 levels on me and +1-2 higher in each piece of gear for 2min without him fighting back... hardly a scratch on him, then he tried and I died in 2 hits]

    I'm all for people with better gear/levels having an advantage... but some games take it too far. 
  • probably something like 80%pvp, 20%pve
  • I mean, the question is way to broad imo.

    pvp... in what context?

    Is it in instanced arena type ladder matches?
    Is it just totally meaningless world pvp (just fighting for the sake of fighting)?
    Is it fights in the open world with some goal other than just killing people (and with consequences for both the attacker and defender)?

    If it the two first, then it's definately pve for me.
    If it's the third option, then I'm probably going to be doing both.

    I just can't do battlegrounds, ladder games etc for any longer period of time (30 minutes or so max) before I get bored to all hell.

  • Both... i enjoy getting my blood pumping during PvP but need the ability to relax during PvE. 
  • Gonna try to focus on PvP more than anything, a lot of games that offer PvP but it's all usually pretty bland. stuff like WoW just have people on their flying mounts so you can't get to them, survival games like ark is mostly offline raiding someone's base. good open world pvp is what I'm after
  • Was always PvE because RNG always hated me in games so you had this dude with mediocre gear always going up against someone who had farmed the dungeon on end with the best gear possible.  
      
    However I am confident AoC will be different so I'll give it a shot and see what its like.
  • Zastro said:
    I think the term "player vs player" is not given its full credit; it has become to narrow in definition. Any activity that has players competing with each other is technically PVP, not just combat. For example, market competition. Playing the action house, or whatever economy there is, to try and get the best deals and create a more successful business than others is PVP in my book because you are competing against other players in a way that affects them. Mercenary guilds will be competing against each other through marketing. They have to show potential clients why they should choose their guild over another mercenary group. Gatherers will compete over resources.

    All of this conflict between players can be settled with combat, but it can also be settled through negotiation or one-uping the competition (will be settled differently depending on the situation of course). Both are technically player versus player because the players are actively put against each other; Their obstacle is the other players.
    Combat is just the preferred and more widely chosen option with dealing with conflict dealing with other players because it is easier and more time efficient to kill someone than it is to compromise and debate with them. There is nothing wrong with that, though. Combat is great :)


    I dont think a market competition about who sells his potatoes cheaper is pvp. It's an interesting feature of the game tho, and could end with a duel of maybe you end up being friends.
     I think its simpler than that, PvP is fighting in arena, guild wars and any kind of world pvp. I think you are talking about politics and deals more than facing another player.
  • Quev said:
    Zastro said:
    I think the term "player vs player" is not given its full credit; it has become to narrow in definition. Any activity that has players competing with each other is technically PVP, not just combat. For example, market competition. Playing the action house, or whatever economy there is, to try and get the best deals and create a more successful business than others is PVP in my book because you are competing against other players in a way that affects them. Mercenary guilds will be competing against each other through marketing. They have to show potential clients why they should choose their guild over another mercenary group. Gatherers will compete over resources.

    All of this conflict between players can be settled with combat, but it can also be settled through negotiation or one-uping the competition (will be settled differently depending on the situation of course). Both are technically player versus player because the players are actively put against each other; Their obstacle is the other players.
    Combat is just the preferred and more widely chosen option with dealing with conflict dealing with other players because it is easier and more time efficient to kill someone than it is to compromise and debate with them. There is nothing wrong with that, though. Combat is great :)


    I dont think a market competition about who sells his potatoes cheaper is pvp. It's an interesting feature of the game tho, and could end with a duel of maybe you end up being friends.
     I think its simpler than that, PvP is fighting in arena, guild wars and any kind of world pvp. I think you are talking about politics and deals more than facing another player.
    Simplifying Player vs Player to only being combat with other players is like saying Player vs Environment is only combat with npc mobs. There are other ways to show that kind of interaction. Two business men competing for customers is still player vs player. All kinds of espionage and sabotage can go on in a rivalry like that. Is politics not the "civilized" version of a power hierarchy? All kinds of mud-slingging, backstabbing, and fights ensue because it puts people in direct competition with each other. Combat is a medium for how people settle conflict with each other. It is rarely ever the reason for player vs player conflict.
    PvP is not how you resolve the conflict. It is the conflict.
  • I'm definitely gonna make an effort to be involved in a little of everything, I have a heavy background in competitive gaming so PvP is what I'm most excited for!
  • Why in any of these polls does no one include both. Thats how the game is designed... why cut out half of a games content.
    totally agree with you
  • I prefer to focus mostly on PvE, with the option to opt-in to PvP for whenever the mood strikes me.
  • Most likely start with PVE.  Then later on do More PVP.
  • Not sure, if you could actually kinda seperate it as the game is Open PvP. 
    As far as I see it, PvE will be for creation and growing civilization and PvP for destruction. Like a wrecking Crew to take down cities to make space for the neighbour Nodes. 
  • Can't handle my PvPness.
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