Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Kill all who oppose me and my allies.
WATCHA GONNA DO NOW?!
We all know the bad pvper will probably get one-shotted, but shhhh let me dream.
All of this conflict between players can be settled with combat, but it can also be settled through negotiation or one-uping the competition (will be settled differently depending on the situation of course). Both are technically player versus player because the players are actively put against each other; Their obstacle is the other players.
Combat is just the preferred and more widely chosen option with dealing with conflict dealing with other players because it is easier and more time efficient to kill someone than it is to compromise and debate with them. There is nothing wrong with that, though. Combat is great
As long as a level 48 has a chance against a level 50, or someone with +4 gear has a chance against someone with +6 gear... I'm game for the PvP. If 1-2 levels or +2 more gear enchantments makes an immediate winner... not interested.
[Que flash backs to BDO where I attacked a guild member in the arena who only had 2 levels on me and +1-2 higher in each piece of gear for 2min without him fighting back... hardly a scratch on him, then he tried and I died in 2 hits]
I'm all for people with better gear/levels having an advantage... but some games take it too far.
pvp... in what context?
Is it in instanced arena type ladder matches?
Is it just totally meaningless world pvp (just fighting for the sake of fighting)?
Is it fights in the open world with some goal other than just killing people (and with consequences for both the attacker and defender)?
If it the two first, then it's definately pve for me.
If it's the third option, then I'm probably going to be doing both.
I just can't do battlegrounds, ladder games etc for any longer period of time (30 minutes or so max) before I get bored to all hell.
However I am confident AoC will be different so I'll give it a shot and see what its like.
I think its simpler than that, PvP is fighting in arena, guild wars and any kind of world pvp. I think you are talking about politics and deals more than facing another player.
PvP is not how you resolve the conflict. It is the conflict.
As far as I see it, PvE will be for creation and growing civilization and PvP for destruction. Like a wrecking Crew to take down cities to make space for the neighbour Nodes.