Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Only PVE
I honestly won t be malicious or flag on plebs, I have very precise goals and I won't hinder myself and go red to nothing.
Arena ladder PvP for instance should be evened out in equipment to keep it fait.
But concerning the sieges the guild which did more dungeon runs/raids should be geared out better and therefore have an advantage over the guild which just sat on there asses doing no PvE.
I'll start in game by quickly sharpening up a few necessary skills in that respect.
At the moment i am maybe a little bit more interested of PvP, because battles like city wars and ambushing caravans sound really nice. I am also a fan of open world PvP what it comes group fights or ZvZ, but i guess that is where aint the focus in AoC. I am totally fine with it, because i know it will also cause problems and griefing even it is fun for others.
What it comes to PvE (from combat pov) side of the game. I have not seen anything so innoative yet, even there will be all the basic stuff from dungeons, raids and world bosses. Making group composition meaningful from class special skill point of view is nice add even it might cause some grouping problems. I still hope to see something new from PvE. Some ideas to evolve dungeons and raids even further.
Marijuana should never be a bummer and one bad experience shouldn't dictate your future endeavors...