Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Only PVE
I honestly won t be malicious or flag on plebs, I have very precise goals and I won't hinder myself and go red to nothing.
Arena ladder PvP for instance should be evened out in equipment to keep it fait.
But concerning the sieges the guild which did more dungeon runs/raids should be geared out better and therefore have an advantage over the guild which just sat on there asses doing no PvE.
I'll start in game by quickly sharpening up a few necessary skills in that respect.
At the moment i am maybe a little bit more interested of PvP, because battles like city wars and ambushing caravans sound really nice. I am also a fan of open world PvP what it comes group fights or ZvZ, but i guess that is where aint the focus in AoC. I am totally fine with it, because i know it will also cause problems and griefing even it is fun for others.
What it comes to PvE (from combat pov) side of the game. I have not seen anything so innoative yet, even there will be all the basic stuff from dungeons, raids and world bosses. Making group composition meaningful from class special skill point of view is nice add even it might cause some grouping problems. I still hope to see something new from PvE. Some ideas to evolve dungeons and raids even further.
Marijuana should never be a bummer and one bad experience shouldn't dictate your future endeavors...