Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Official Livestream - February 9th @ 1 PM PST - Q&A thread
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Comments
Will the game also support first-person for exploration, combat, etc. ?
What about Gear that gives a toon a minor ability which could be very advantegeous in an Arena. Are those type of items going to be allowed in arenas.
I mean in competitive play gear matters so much people will be inclined to play with toons with higher gear score /item level or legendary or Well you have to go and farm this item if you want to play with us.
What about a system of Standarized PVP gear that allows people to choose from a certain pool of gear that is only for arenas. Not necesarily have to have a long grind for it if at all. Maybe just make it alot easier to have two sets of gear PVP and PVE.
Like FREE PVP GEAR
p.s. great slogan. make mmo's great again! good stuff, keep up the good work, wish you the best!
it's from a book called royal road. and honestly your game sounds similar to this book in so many ways that it just makes me super happy. because that was always viewed as my dream game (if anyone knows what the grass porridge cult is. contact me)
How will you be tackling the in-game map feature in terms of how much information is given? Will we see a map that has a lot of detail, or maybe one that is a bit more scarce on information where players have to rely on vocational memory.
In my opinion many other MMOs have an in-game map that offers to much information and is to detailed. This I feel detracts from that idea of exploring an unknown world. How would I know that this particular building is at the specific location if I had never been there before. So will we see a map that has a lot of detail, or maybe one that is a bit more scarce on information where players have to rely on vocational memory.
Thank you all for your time and hard work!
My question is in regards to Crowd Control (CC) balance. I have played games where hard casting classes (almost all abilities are hard time-dependent casts)have been exclusively been turned into free Player Kills (PKs) as they had no ability except to get distance from their opposition from the more well endowed CC class (Lizzard's (fictitious corporation here) Elemental Shaman vs Rogues infamously known in the MMORPG world come to mind). This made playing the class unpopular and generally not fun - well except for those who saw it as a challenge.
How much CC is too much from your perspective?
And now when on it, what about time ?
Is it going to be permanent stealth, 10sec, 1min or ?
And will AOE skills or other hits take you out of it?
or do we get anti stealth skills on some classes?