Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Leveling Areas and dynamic leveling
ArchivedUser
Guest
With the whole concept of static starter and leveling areas being the complete antithesis of the node system and AoC game design. Will there be some sort of dynamic leveling of PVE content to account for player character level (or lack thereof, so that new players can level in the general vicinity of where they intend to settle with out having to move halfway across the map once max level is reached?
0
Comments
That would require; i. Collecting player build types and adapting its skill set to counter. ii. collecting place or time and varying skill set to suit. iii. using other factors to pick from a list of skills to deploy in any fight.
The bigger the bosses skill set, and the less of them deployed for any fight, the greater the change in boss mechanics.