Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Leveling Areas and dynamic leveling
ArchivedUser
Guest
With the whole concept of static starter and leveling areas being the complete antithesis of the node system and AoC game design. Will there be some sort of dynamic leveling of PVE content to account for player character level (or lack thereof, so that new players can level in the general vicinity of where they intend to settle with out having to move halfway across the map once max level is reached?
0
Comments
That would require; i. Collecting player build types and adapting its skill set to counter. ii. collecting place or time and varying skill set to suit. iii. using other factors to pick from a list of skills to deploy in any fight.
The bigger the bosses skill set, and the less of them deployed for any fight, the greater the change in boss mechanics.