Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Leveling Areas and dynamic leveling
With the whole concept of static starter and leveling areas being the complete antithesis of the node system and AoC game design. Will there be some sort of dynamic leveling of PVE content to account for player character level (or lack thereof, so that new players can level in the general vicinity of where they intend to settle with out having to move halfway across the map once max level is reached?
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That would require; i. Collecting player build types and adapting its skill set to counter. ii. collecting place or time and varying skill set to suit. iii. using other factors to pick from a list of skills to deploy in any fight.
The bigger the bosses skill set, and the less of them deployed for any fight, the greater the change in boss mechanics.