Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Military Metropolis - ability to set a LAW: everyone in zone is perma purple
ArchivedUser
Guest
As the title says, I strongly believe a military metropolis would have an ability to set a law that basically sets anyone that enters this zone perma purple.
Travelers would be warned when reaching the border of the zone: "You have crossed into military zone that automatically PvP flags every traveler. You will automatically flag purple in 10 seconds! If you do not want to get flagged travel back now!"
After which timer would count down 10 seconds, and if player remained in military zone he is now flagged.
Now this would not necessarily come automatically with military metropolis (it can as far as I'm concerned), but it can also be an option that military node leader can activate if he wants to.
Travelers would be warned when reaching the border of the zone: "You have crossed into military zone that automatically PvP flags every traveler. You will automatically flag purple in 10 seconds! If you do not want to get flagged travel back now!"
After which timer would count down 10 seconds, and if player remained in military zone he is now flagged.
Now this would not necessarily come automatically with military metropolis (it can as far as I'm concerned), but it can also be an option that military node leader can activate if he wants to.
0
Comments
Also poll seems to be lacking options...
Also nice poll.. XX
I know you want some. Don't be afraid to admit it.
Surely a religious/diplomatic node can pass a law saying no PvP.
I am not sure you thought this through
I argued for permanent, mobile and temporary Battleground.
I argued for permanent, mobile and temporary Sanctuaries.
And those in between can have the corruption system (conditional battleground).
Whose trololololoing who now
- you can freely do dungeons any time anywhere without your stats suffering for time spent there or your gear getting chance to be destroyed
- you can craft anytime anywhere without your stats suffering for it, or you getting chance for your gear to be destroyed
- ...
- you can NOT PvP anytime anywhere without punishment
If this is gonna be "real PvX" then PvE and PvP need to get equal standing, so both unpunished PvE and PvP, or both equally restricted PvE and PvP.
So if corruption stays for some PvP occasions, then you must gain corruption for some dungeon runs, and some crafting jobs,...
Otherwise this is just not "real PvX".
Or how about we flip coin completely, so PvP and PvE switch places... So PvP without any sort of consequences, but doing dungeons, gathering and crafting reducing your stats and giving you chance to destroy your gear.
And then PvP community can tell you that all is fair "cause it's IS vision, and we don't want DungeonBoX in AoC, we want to PvP while people not disturbing us with their PvE everywhere we go.
Yeah I think we should do that... that you get to see how it is.
If you attack and kill someone that doesn't want to fight back there is corruption. If only one player is in the fight, is it truly player versus player?
This means if you attack them, and don't kill them, there is no corruption.
So many members on the forum want to get rid of, or reduce, corruption. They can only gain corruption by killing a player that doesn't want to fight them. Yet, they don't think there will be enough of them to fight each other. Or they don't want to fight each other. Maybe it's not fun enough to engage in PvP when someone actually fights back, I don't know.
This argument is just becoming lazy and weird.
I only consider a PvP being "true PvP" when I am able to attack anyone without having this action automatically screw me, regardless of if I win or lose.
In game where even after victory you get screwed (simply because other player chose to remain green), THAT is not PvP, that is bullshit...
I win, but as reward my stats get rekt... how can you even consider that not BS?
PvP includes mutual combat, PK, even ganking. That is all PvP. SOME of this PvP is fair, and some might be unfair, but it is ALL PvP.
As said earlier I can live with game helping against someone deliberatley following same target over prolonged period of time and griefing him for no useful purpose...
But if any player can just stay green and let my stats get rekt anytime anywhere after I attack and win, that is not PvP. That is BS.
And only carebears will disagree with this. And any developer that aims to create a good PvX title, should not listen to either extremity of population. So not listen to griefers, but also not listen to carebears.