Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
A wide selection of basic gear is more important than cool looking gear
ArchivedUser
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One thing that I just can't stand about WoW is that Blizzard puts virtually all of their artists on creating exotic looking armor and weapons while largely neglecting the basics.
They have a transmog system with hundreds of skins for gear, but you basically don't have a single decent looking pair of basic brown boots for cloth wearers? What kind of sense does that make? Very little.
Even worse is stuff like shirts worn under armor. A lot of armor has neck covering collars on it, but almost no shirts have high collars. One simple set of shirts with high collars would suddenly look a lot better when worn on giraffe necked blood elves. It is nuts how much the WoW art team neglects assets that should be a staple in a transmog system. One chain mail looking shirt that can be work under armor just outright solves the entire plate bikini issue. If people want to run around with their abdomen exposed, fine, let them. The player who doesn't want a plate bikini can just throw the chainmail looking shirt on underneath and make it actually look reasonably sensible. One small handful of art assets can make many other art assets appeal to a much wider range of users.
Don't even get me started on color selection. If you've got a set of armor, why not just go through ROYGBIV and have a recolor to match any given color scheme someone might be trying to match?
In summary that big bat winged demon helm might looks cool, but a well executed pair of normal looking boots are going to be used thousands of times over for every transmog set that uses the bat helm. That makes the basic boots a more important asset. Also if you take an important asset and recolor it, you now have two important art assets.
They have a transmog system with hundreds of skins for gear, but you basically don't have a single decent looking pair of basic brown boots for cloth wearers? What kind of sense does that make? Very little.
Even worse is stuff like shirts worn under armor. A lot of armor has neck covering collars on it, but almost no shirts have high collars. One simple set of shirts with high collars would suddenly look a lot better when worn on giraffe necked blood elves. It is nuts how much the WoW art team neglects assets that should be a staple in a transmog system. One chain mail looking shirt that can be work under armor just outright solves the entire plate bikini issue. If people want to run around with their abdomen exposed, fine, let them. The player who doesn't want a plate bikini can just throw the chainmail looking shirt on underneath and make it actually look reasonably sensible. One small handful of art assets can make many other art assets appeal to a much wider range of users.
Don't even get me started on color selection. If you've got a set of armor, why not just go through ROYGBIV and have a recolor to match any given color scheme someone might be trying to match?
In summary that big bat winged demon helm might looks cool, but a well executed pair of normal looking boots are going to be used thousands of times over for every transmog set that uses the bat helm. That makes the basic boots a more important asset. Also if you take an important asset and recolor it, you now have two important art assets.
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