Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
How Long should Node progression take. Opinions
ArchivedUser
Guest
hit the wrong keyand psoted this a bit too soon.
how long do we think each level should take for a node.
how long do we think each level should take for a node.
0
Comments
Expedition Few Hours
Encampment Many Hours
Village Few Days
Town Many Days
City Few Weeks
Metropolis Many Weeks
Another one that says certain npcs will not be available after a successful node siege, but others would be, implying that the node is not completely destroyed.
The further above the norm you go, the harder it becomes to maintain it and impossible at the top of of the highest tier, with ever more extreme world enders invading your space.
The further below the norm you are, the easier it becomes and the more placid the PvE world is toward you.
Metropolis should be more technically advanced and their playerbase more skilled to face the harder challenge.
That ensures the the really powerful guilds who get greedy have overwhelming environmental challenges where those with a mediocre life of contentment don't have the same degree of environmental threat. Such nodes have less to worry about when mounting an offensive on a metropolis. The metropolis would have a plethora of worries without any sieges.
I like active changes that are quickly visible, this is why I hope leveling (and deleveling) a node will NOT be an extremely long term thing, cause it will make game more dull than it should be.
I would also like sieges to happen more often. I want some PvP, and not PvE game with only occasional PvP that happens rarely.
Perhaps military type of node could have reduced siege times, not only to get sieged, but also to declare sieges on other nodes in shorter intervals.
Most mmo's are neither pvp nor pve they have both, regarding the topic at hand I'm pretty sure that nodes develop along with player activity inside the node, so the speed at which a node reaches a certain level will depend on the amount of people and time they spend playing that particular node.
Eve Online is PvP-centric.
Ashes is a PvX game; not a PvP game.
I think we agree.
Yeah it won't be a flat line. X will be squared.