Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Greetings from the shadows
ArchivedUser
Guest
A new hope of the gaming world has emerged and it's called Ashes of Creation. I'm glad to say that this MMO might be the long awaited game to revolutionize the genre towards the direction we the gamers have so longly desired. I'm here to give my official endorsement to this game and will be eagerly waiting to see the final product. I'm usually very critical of games especially in the MMO genre so by having my interest means you are headed in the right direction. To be honest I haven't quite had this feeling since vanilla wow was announced.
I hope they do truly innovate to the level I feel they can. One area of focus which will be critical to this games success will be the combat system. We all have opinions so I'll share mine. What if they instead used a real world momentum directional combat system where you would have to aim attacks. I feel if they did this it would be something new that wouldn't be the same old combat we have had with other titles. This would add another level of skill that would make the game enjoyable. I would also support the idea of a targeting system which would be affected by stats from your gear. Meaning the more of X stat the easier it is to target and remain targeting a mob. I feel the capability to target would only be prevalent in the end game characters as opposed to starters it would be almost non existent. Ofcourse an MMO needs to have a mouse cursor to click things so to fix this you would have a mouse cursor out of combat but when you're in combat you have an aim sight in the center screen.
I don't know though just some thoughts. Also the spell/ability animations shouldn't be so high profile because when you have many people together using them the game becomes unrecognizable.
The shadows send you luck Intrepid studios.
-The Real Nightblade
I hope they do truly innovate to the level I feel they can. One area of focus which will be critical to this games success will be the combat system. We all have opinions so I'll share mine. What if they instead used a real world momentum directional combat system where you would have to aim attacks. I feel if they did this it would be something new that wouldn't be the same old combat we have had with other titles. This would add another level of skill that would make the game enjoyable. I would also support the idea of a targeting system which would be affected by stats from your gear. Meaning the more of X stat the easier it is to target and remain targeting a mob. I feel the capability to target would only be prevalent in the end game characters as opposed to starters it would be almost non existent. Ofcourse an MMO needs to have a mouse cursor to click things so to fix this you would have a mouse cursor out of combat but when you're in combat you have an aim sight in the center screen.
I don't know though just some thoughts. Also the spell/ability animations shouldn't be so high profile because when you have many people together using them the game becomes unrecognizable.
The shadows send you luck Intrepid studios.
-The Real Nightblade
0
Comments
Here's some links from around the community:
https://twitter.com/MediaAoC
https://www.facebook.com/AshesofCreation
http://aocwiki.net/Main_Page
Deaths proxy's channel he talks about ashes a lot.
https://www.youtube.com/channel/UCAngJoQ-aWOE6k44tq96DMA
AshesCommunityPodcast's channel
https://www.youtube.com/channel/UC7NaobCqU4qfF1RiIxNt8aA
Dungeon Crawler Network's weekly podcast about ashes
https://www.youtube.com/watch?v=0ugMsnUUtQk&t=839s
Devs showing Pre-Alpha gameplay
https://youtu.be/VM7d8BpYix4
They stream twice a month with updates check the discord for when.
https://www.twitch.tv/ashesofcreation
Great place to discuss the game
https://discordapp.com/channels/256164085366915072/270797463907074048
Quotes about the game from the Steven (Creative Director/CEO of Ashes)
https://forums.ashesofcreation.com/discussion/10158/quotebin-quotes-of-intrepid-team-from-discord/p1
A compilation of information about Ashes of Creation
https://twitter.com/AoCtheOdyssey
Ashes' release schedule
http://www.aocwiki.net/Release_Phases
Live launch is planned for before 2020
I don't know everything but I do know a lot so if you have any questions I'm your guy.
P.S.
If there are links I should add please tell me .
Enjoy your stay
As for combat, I know it will lean on the action side with the ability to combo or follow up with another skill. I think there might be some things to aim? But I'm not entirely sure about the whole fighting monsters thing and making it player-skill base.
If you wish to take a look, and analyze, see if you like, they actually posted them running through a dungeon!
https://www.youtube.com/watch?v=VM7d8BpYix4&t=1236s
Here's the link for it! The combat looks intriguing! Hope to see you around!