Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Unrealisitc warping mobs
I hope these do not exist in AoC.
When a mob leaves it's normal pathing because of agro, then once agro is lost, it should travel back to it's original location normally, so that it will realistically attack any players it encounters along the way that it would have agro with.
I don't care if the mob was intentionally pulled in order to possibly attack other players aka training. Realism trumps artificial ways to prevent training.
Immersion is important and warping mobs destroys that aspect for me.
When a mob leaves it's normal pathing because of agro, then once agro is lost, it should travel back to it's original location normally, so that it will realistically attack any players it encounters along the way that it would have agro with.
I don't care if the mob was intentionally pulled in order to possibly attack other players aka training. Realism trumps artificial ways to prevent training.
Immersion is important and warping mobs destroys that aspect for me.
0
Comments
57 Goblin Trains in the Jungles.
Somtimes intention...sometimes not
When the hunter becomes the hunted.
I mean I could kill it before it gonna hate me. And if it will be implemented in game, then after this time when I was on lvl 5 to make node from 1 to 5 lvl. It could die at least 100 times. And after it for sure it gonna to forget about me. And second why ? Yea, killing boss and reseting hate points its another story than grind this points to make him ignore 23 other ppl and rush at me.
I mean being on monsters black list should be fun, but it should work little different.
When you are killing 100 mushrooms then if you pass 50m of their spawn zone they should start attacking you. Because they said multiple times how they brothers and sisters died. It should be temporary. Because its good mechanic for keeping players from one spot when they farm and make them to explore entire Verra. But when you are just passing road and everysingle mob around 100m are going to kill you, will be annoying.
But for real I don't think it will work in game, so it could be funny but shouldn't be in the game.
But if it will be in the game, this system can be applied only after official start, so dev can focus on other aspects of the game until then.
But Its my opinion how it should work, write it. But for now I think this system "monster hate points" should work like that.