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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
My Issue With Monster Coins
ArchivedUser
Guest
So, there’s something that’s bugged me for a while, ever since I saw the first video on monster coins, and the way there were implemented.
When I first saw it, I felt as though the “Intention” behind its existence is to allow the player to launch an attack or provide a public event for other players to engage in, and challenge other players with a challenging experience only a real player could provide that would be much harder than any AI.
I thought, well that’s interesting, and saw the coin system as a very early and temporary implementation of that intention, and that it’s just easier to have an item you click to turn into a monster for testing purposes.
I don’t know if it was just me, but in the final product of the game I don’t know if I like the idea of there being an item in the game that turns a player into a monster at any point they want to.
What I expected the final game releases implementation of this would have been certain daily events that might occur via certain triggers that players could participate and lead to some sort of event or ritual, a process in which a player is turned into the monster and then leads players into another event.
I just wanted to share because, I think this has been one of my personal biggest gripes they way this was implemented.
When I first saw it, I felt as though the “Intention” behind its existence is to allow the player to launch an attack or provide a public event for other players to engage in, and challenge other players with a challenging experience only a real player could provide that would be much harder than any AI.
I thought, well that’s interesting, and saw the coin system as a very early and temporary implementation of that intention, and that it’s just easier to have an item you click to turn into a monster for testing purposes.
I don’t know if it was just me, but in the final product of the game I don’t know if I like the idea of there being an item in the game that turns a player into a monster at any point they want to.
What I expected the final game releases implementation of this would have been certain daily events that might occur via certain triggers that players could participate and lead to some sort of event or ritual, a process in which a player is turned into the monster and then leads players into another event.
I just wanted to share because, I think this has been one of my personal biggest gripes they way this was implemented.
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Comments
My understanding is you can't use it at any times and they kind of work the way you want. Players do not initiate these events, they will start themselves, and the coins allow players to participate in the event as one of the monsters. The monsters that are in the event are all preset. You can't just role up to one of these events and randomly spawn as whatever you want.
It’ll be quite common to play as a monster in server spawned events in other nodes so you can basically attack other nodes, and only acts as a ticket to take control of an existing monster in an already in progress event.
Its less of a rare active item and more so a ticket to let you play a monster against players to earn cosmetics.
The wikis have collected a great deal of information on the monster coin system. In particular how they are server created events that players with coins can participate in. You will see from the information that there are several restrictions put in place to ensure that the monster coin system can't be used for griefing.
Based on the wiki info and the stream it sounds like the node progression will trigger the event and players can then use a monster coin to be the monster. I'm not sure if it's a first come first serve or there's a random selection of all the people who "signed up" to be the monster.
There are also restrictions on when these events can take place such as before a seige.
You can't just stroll into a node and pop your coin and go nuts anytime you want.