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Purple and Legendary and God Items

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    i think after they finished the combat system, they will start fokusing on weapons & weapon skins etc.
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    Xombie said:


    I'd like to reiterate for the 1000th time that @UnknownSystemError is the human AoC encyclopedia and an absolute animal. Dropping facts and mics.

    Is UnknownSystemError Steve.. he knows too much.. I want some..  :D

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    ok
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    Legendary items are not legendary if everyone and their pet are running around spamming them in trade chat. They're just dime-a-dozen weapons with extraordinary stats.

    Having to engage with some of the finest crafters around while exploring and participating in high level boss fights sounds like a viable option for ensuring legendary items remain nearly, if not completely, unique. Granted, this does risk making the acquisition of legendary items only viable for the players that can devote huge amounts of time into the game.

    Example;

    A rogue comes across tomes and inscriptions describing a dagger called "Soul Chill". Sounds like it will allow immense backstab damage with a DOT while imparting a slow debuff.

    The rogue puts together a list of mats and enchants as well as finds out the blade has to have it's final enchant "sealed" with the breath of an ice dragon.

    He then contacts the finest miner, smelter, blacksmith, gem smith, jeweler, enchanter, as well as anyone else they need and buys their services.

    Then the rogue goes on several trips exploring the world to find an ice dragon as well as a party to fight it. Here they may find out it takes a metropolis level node to form in the far northern mountains to spawn a world boss that in this case is the ice dragon they are looking for.

    Should the rogue as well as all the crafters complete each of the steps required (which none are a guaranteed success) then "Soul Chill" would be truly worthy of its legendary status and extraordinary stats.

    Make Legendary Items Legendary Again!(tm)

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    Morashtak said:
    Legendary items are not legendary if everyone and their pet are running around spamming them in trade chat. They're just dime-a-dozen weapons with extraordinary stats.

    Having to engage with some of the finest crafters around while exploring and participating in high level boss fights sounds like a viable option for ensuring legendary items remain nearly, if not completely, unique. Granted, this does risk making the acquisition of legendary items only viable for the players that can devote huge amounts of time into the game.

    Example;

    A rogue comes across tomes and inscriptions describing a dagger called "Soul Chill". Sounds like it will allow immense backstab damage with a DOT while imparting a slow debuff.

    The rogue puts together a list of mats and enchants as well as finds out the blade has to have it's final enchant "sealed" with the breath of an ice dragon.

    He then contacts the finest miner, smelter, blacksmith, gem smith, jeweler, enchanter, as well as anyone else they need and buys their services.

    Then the rogue goes on several trips exploring the world to find an ice dragon as well as a party to fight it. Here they may find out it takes a metropolis level node to form in the far northern mountains to spawn a world boss that in this case is the ice dragon they are looking for.

    Should the rogue as well as all the crafters complete each of the steps required (which none are a guaranteed success) then "Soul Chill" would be truly worthy of its legendary status and extraordinary stats.

    Make Legendary Items Legendary Again!(tm)

    nice idea my friend :D
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