Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Hey everyone! :-)
ArchivedUser
Guest
Thought it was worth saying 'hi' as I'm a new joiner who recently learnt about Ashes of Creation. For those interested, I'll write a little bit about myself below so that some like-minded people might find me! Otherwise, hello to everyone - this game looks very exciting and I'm really impressed with the quality of the content promised and that which has been realised in Alpha Zero.
About me:
- I've been gaming for about 18 years. MMOs have caught my attention more than any other type of game, and I have about 700 days worth of MMO playtime.
- I play Dota 2 regularly, and have 5000 hours racked up.
- I am a primary school teacher, so by day I teach children the fundamentals of academia.
- I am 27 years old, from England.
- I'm competitive and I'm creative - I like to strategise, and think about problems and unpick them.
- My dream job would be to work within the creative sector of a game development team. I'm good at generating ideas, articulating detail and critically engaging with suggestions.
What I look for in an MMO:
- A sprawling world filled with variety, beauty and most importantly - mystery.
- A powerful sense of community, but also where separate communities hold mystery and distance from one another.
- A varied, flexible, rewarding combat system which feels impactful and demands skill. I think it should take practise to be good at combat.
- Engaging trades that allow me to sink my teeth into them and think carefully about what I'm doing. A sense of adventure underpinning this is a massive bonus.
- Classes that are constantly developing, evolving and learning. I would love to see this game present opportunities for classes to learn from various nodes and explorations and develop related skills.
What I don't like to see:
- Repetitive, tedious content. If it doesn't offer challenge, I don't see the point in it.
- Overly convenient systems which reduce adventure and mystery.
- Rare items being owned by everyone. Awe and wonder are a big part of MMOs; this is diminished quickly when everyone has everything. Spoiling players only leaves them unsatisfied.
I'm looking forward to following this game's development, and I can't wait to get stuck into some of the conversations presented on this forum.
All good wishes,
-Declan x
About me:
- I've been gaming for about 18 years. MMOs have caught my attention more than any other type of game, and I have about 700 days worth of MMO playtime.
- I play Dota 2 regularly, and have 5000 hours racked up.
- I am a primary school teacher, so by day I teach children the fundamentals of academia.
- I am 27 years old, from England.
- I'm competitive and I'm creative - I like to strategise, and think about problems and unpick them.
- My dream job would be to work within the creative sector of a game development team. I'm good at generating ideas, articulating detail and critically engaging with suggestions.
What I look for in an MMO:
- A sprawling world filled with variety, beauty and most importantly - mystery.
- A powerful sense of community, but also where separate communities hold mystery and distance from one another.
- A varied, flexible, rewarding combat system which feels impactful and demands skill. I think it should take practise to be good at combat.
- Engaging trades that allow me to sink my teeth into them and think carefully about what I'm doing. A sense of adventure underpinning this is a massive bonus.
- Classes that are constantly developing, evolving and learning. I would love to see this game present opportunities for classes to learn from various nodes and explorations and develop related skills.
What I don't like to see:
- Repetitive, tedious content. If it doesn't offer challenge, I don't see the point in it.
- Overly convenient systems which reduce adventure and mystery.
- Rare items being owned by everyone. Awe and wonder are a big part of MMOs; this is diminished quickly when everyone has everything. Spoiling players only leaves them unsatisfied.
I'm looking forward to following this game's development, and I can't wait to get stuck into some of the conversations presented on this forum.
All good wishes,
-Declan x
0
Comments
Enjoy your stay
Since your new here's your guide on the community.😁
Here's some links from around the community:
https://twitter.com/MediaAoC
https://www.facebook.com/AshesofCreation
http://aocwiki.net/Main_Page
Deaths proxy's channel he talks about ashes a lot.
https://www.youtube.com/channel/UCAngJoQ-aWOE6k44tq96DMA
AshesCommunityPodcast's channel
https://www.youtube.com/channel/UC7NaobCqU4qfF1RiIxNt8aA
Dungeon Crawler Network's weekly podcast about ashes
https://www.youtube.com/watch?v=0ugMsnUUtQk&t=839s
Devs showing Pre-Alpha gameplay
https://youtu.be/VM7d8BpYix4
https://www.youtube.com/watch?v=VM7d8BpYix4
They stream twice a month with updates check the discord for when.
https://www.twitch.tv/ashesofcreation
Great place to discuss the game
https://discordapp.com/channels/256164085366915072/270797463907074048
Quotes about the game from the Steven (Creative Director/CEO of Ashes)
https://forums.ashesofcreation.com/discussion/10158/quotebin-quotes-of-intrepid-team-from-discord/p1
A compilation of information about Ashes of Creation
https://twitter.com/AoCtheOdyssey
Ashes' release schedule
http://www.aocwiki.net/Release_Phases
Live launch is planned for before 2020
I don't know everything but I do know a lot so if you have any questions I'm your guy.
P.S.
If there are links I should add please tell me .