Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Servers?
ArchivedUser
Guest
So i know this is a long way away, but I'm curious to know what the dev's are gonna do with their servers. Not just if they are building their own dedicated or outsourcing, but if they are going to give us info on "server Locations" or a list of which servers are in specific regions.
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What we know so far:
There will be NA, EU and OCE servers~
Other servers will be considered based on interest~
Servers will not have IP blocks~
Servers will have about 8-10k concurrent players~
Servers are not PvE/PvP/RP segregated
There are no "server channels" within a server~
We don't have more specific details at the moment about locations etc~ Dx
any info on lore specific server names being a thing?
Not at the moment!
Thanks boss, let me know which server you end up choosing
I hope Google can deliver - I saw some games switching at least from Amazon to Azure, from Azure to Amazon, and from Amazone to Google - not sure what those three big companies do with their game servers, but it looks a little bit unorganized
@Diura Are you sure it's "8-10k concurrent players"? Thought it would be a population of 10k / server. Even though concurrent players might hit that mark.
http://www.aocwiki.net/PAX_EAST_2018_Sunday_Steven_Q#Specific_number_on_different_servers_per_region.3F
In the case of AoC that means understanding, at a very technical level, the requirements for the large scale PvP they want to deliver and making sure the end result for the player is clear to the server partner. I would hope that part of the planning is going to rely on P1A1 to get a measure of what they need. While I don't know the game development world I would think their server partner should be able to change the server solution during P1 to help test different possible solutions, ensuring the performance needs are met.