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Solo play?

Obviously this is an MMO, and the point is to play together but there are always times where you might not have anyone to group with, or just dont want to.  Sometimes I want to just game solo, even in an MMO, so I guess my question is will there be enough fun and interactive things to do when I dont want to interact with other players?

Side question(slightly related): Will most dungeons/quests scale down their difficulties based on the amount of people entering them or will they require a certain number of people to complete?
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    There is plenty you can do by yourself: Fight mobs, do quests, explore, craft, gather, process and more I probably am not recalling at the moment.

    As far as I am aware content will not scale based on the quantity of people, so, unless you are extremely skilled or much higher level, you will not be able to run dungeons meant for groups by yourself.. 
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    There is definitely going to be activities for solo players in the game. Steven has even said that a solo player can contribute in a Node Siege, be it defending their own Node from attackers. Or running around the map and participate in a random Node attack. 

    On the PvE side there is your usual gathering, crafting etc but also Mount Breeding or Taming.  You can have your own Tavern in your freehold (player housing) and earn money running a business.

    Intrepid want players to have a magnitude of different choices, be it solo or with a small/large group.

    For the dungeon question, its possible they might be scaled by group size, since that is technically doable, I just haven't heard anything concrete on it from the devs. 
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    Ye sure.
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    go to a nice location and do some fishing enjoy the view or go up on the hills and do some crafting. 
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    https://youtu.be/Pthi3qsonZE?t=1h16m37s
    PAX Q&A 2 mark 1:16:37

    STEVEN: There will be ultra rare drop chances items in zones that are solo centric.
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    Thank you for the response, thats good I am definitely someone who likes to grind, glad they will be adding some chances to veg out lol
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    Sure you have some solo playing aspect. But playing with ppl in party will bring more benefits than solo. Also you can't do dungeon by only 1 class. (look at pax gameplay where cleric had to dismiss toxin, ranger using his eye to find the way, and mage to complete mission.
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    IS has stated some dungeon content can be performed as solo PvE.
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    Lots of people aren't necessarily playing for "benefits".
    Solo means that you haven't formally joined a group - not that you are playing alone.

    I often solo alongside formal groups because I want to be able to leave whenever I want to, rather than be pressured to stay with the group.
    If I'm a Shadow Disciple, I might want to just sneak past all the combat, cleanse all the toxins I can find in the dungeon and leave... rather than wait for the group to kill all the mobs.

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    I think it was EQ2 but i may be getting my mmorpgs jumbled together but there was a game where you could choose to do a dungeon solo or with a raid the rewards would scale down along with the difficulty but i would get the same piece of gear solo as raid it just wouldnt have as high of stats
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    I think a very good MMORPG should allow solo players to have the same proportional drop rate as the people who want to be grouped. People should have their own style of playing and thus soloers should be able to do almost anything that groups could achieve, especially in item hunting. At least in my case I would invest my time and money only in a MMORPG that understands that.
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    Well, not really - if what you mean is that one player should be able to defeat a raid boss or win a siege or successfully escort as caravan.

    There should be plenty of quests and tasks that can be accomplished by one player - and those should come with appropriate rewards.
    And and players who are participating in sieges and caravan attacks alongside groups without officially joining a group should still get decent rewards (although we should expect formal groups to get some boosts as a reward as an incentive to group).

    But, one player should not be able to achieve the same thing that's designed for 8 players to achieve or for 40 players to achieve.
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    ArchivedUserArchivedUser Guest
    edited April 2018
    Dygz said:
    Well, not really - if what you mean is that one player should be able to defeat a raid boss or win a siege or successfully escort as caravan.

    There should be plenty of quests and tasks that can be accomplished by one player - and those should come with appropriate rewards.
    And and players who are participating in sieges and caravan attacks alongside groups without officially joining a group should still get decent rewards (although we should expect formal groups to get some boosts as a reward as an incentive to group).

    But, one player should not be able to achieve the same thing that's designed for 8 players to achieve or for 40 players to achieve.
    I pretty much have to agree with this.
    Solo players should be welcome and in some cases required game play.
    Just as varying group sizes should be welcome and in some cases required game play.
    And to reach its natural conclusion, mixing and matching various group sizes in parallel should also be required game play to achieve some objectives.
    But that doesnt mean large groups should be able to do solo content any more than solo players should be able to do 40 man content.

    As for difficulty of solo vs group.
    The idea of MMOs is for groups to collaborate...something abandoned and forgotten in many newer titles.
    The more people involved in coordinating activity, the harder that problem becomes.
    So much so that team work and group size requires a progression system of its own.
    You need 'individual' progression and 'group size' progression systems.
    As this reflects the primary objective of 'community play' taken to an extreme by the node concept.

    Solo activity is at the very bottom of this community progression system if not the personal progression system.
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    As long as the game doesn't force group play onto people I'm fine with it really, there is no point in restricting players just because they don't want to play in a group.
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    Viable option, group play will naturally be a better experience and offer more content, but viable none the less.
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    It is worth pointing out that most dungeons in AoC will not be instanced. This effectively means no scaling at all, as there could well be 4 or 5 groups of various sizes running through the same dungeon at the same time.

    This is a concept that would be fairly new to a lot of MMO players.
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    ArchivedUserArchivedUser Guest
    edited April 2018
    I love solo PvE play, but due to many factors in Ashes I am trying to change gears to a more community/PvP-light gaming style.

    Ashes is trying to be different. Players should be trying equally hard to be different to maximize their potential in the game and the value they get out of the game.

    Solo quest/drops should be up to par, but not all content should have Solo options. Even outside of Sieges, Caravans, Castles, etc., being an MMO where community and meaningful quest are a focus there should be some content that would require group play.

    *EDIT: too early, grammar mistakes
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    Azathoth said:
    I love solo PvE play, but due to many factors in Ashes I am trying to change gears to a more community/PvP-light gaming style.

    Ashes is trying to be different. Players should be trying equally hard to be different to maximize their potential in the game and the value they get out of the game.

    Solo quest/drops should be up to par, but not all content should have Solo options. Even outside of Sieges, Caravans, Castles, etc., being an MMO where community and meaningful quest are a focus there should be some content that would require group play.

    *EDIT: too early, grammar mistakes
    Yea i feel the same reading this, I like to grind solo but ive always wanted to have the real mmorpg experience, I have not had the proper experience that all you vanilla WoW players had lol
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    Rodzor said:

    Yea i feel the same reading this, I like to grind solo but ive always wanted to have the real mmorpg experience, I have not had the proper experience that all you vanilla WoW players had lol
    I'm wondering if it would be worth - just prior to release - a collection of people with different MMO backgrounds working together to produce a guide to "Massively Multiplayer" in an MMO context, as I'd wager a lot of people will come in to AoC never having experienced the kind of old school community Intrepid seem to want to build.
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    ArchivedUserArchivedUser Guest
    edited April 2018
    Problem there is you leaving out the RPG in MMORPG.
    Soloing in an MMORPG is real MMORPG experience.
    It's not "real" group experience.
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    Noaani said:
    Rodzor said:

    Yea i feel the same reading this, I like to grind solo but ive always wanted to have the real mmorpg experience, I have not had the proper experience that all you vanilla WoW players had lol
    I'm wondering if it would be worth - just prior to release - a collection of people with different MMO backgrounds working together to produce a guide to "Massively Multiplayer" in an MMO context, as I'd wager a lot of people will come in to AoC never having experienced the kind of old school community Intrepid seem to want to build.
    That might be good, but I think the problem with most games is that I have never felt the need to work with others, I could easily accomplish the same tasks by myself. Even if those games have guilds/clans and activities that you can only participate in while in said group, the rewards were not worth the effort. Most MMORPGs ive tried to join groups and the guilds actually make the game less fun, basically turn the game into work, which is stupid I want to play an MMORPG to get away from life not to feel like im at my job following orders from my boss, and making sure i show up on time for work(raids,dungeons,sieges,grinding,crafting etc...).

    So yea if Ashes can actually make the group experience feel like it isnt forced and just straight enjoyable I am definitely down, they have the vision, just need to see the execution.
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    ArchivedUserArchivedUser Guest
    edited April 2018
    Rodzor said:

    That might be good, but I think the problem with most games is that I have never felt the need to work with others, I could easily accomplish the same tasks by myself. Even if those games have guilds/clans and activities that you can only participate in while in said group, the rewards were not worth the effort. Most MMORPGs ive tried to join groups and the guilds actually make the game less fun, basically turn the game into work, which is stupid I want to play an MMORPG to get away from life not to feel like im at my job following orders from my boss, and making sure i show up on time for work(raids,dungeons,sieges,grinding,crafting etc...).

    So yea if Ashes can actually make the group experience feel like it isnt forced and just straight enjoyable I am definitely down, they have the vision, just need to see the execution.
    Oh I know many games out there don't encourage working together with others, that is kind of the point.

    People coming from particularly WoW would never have felt the need to look around for other players, and to make connections with people, because the game never gave them reason to do so.

    If Ashes gives people a reason to do so, that is half the battle. The other half of the battle is making sure people know how to actually make that happen. I mean, I'd wager that half the newer MMO population would have trouble forming a group up without assistance from a dungeon finder.

    Dygz said:
    Problem there is you leaving out the RPG in MMORPG.
    Soloing in an MMORPG is real MMORPG experience.
    It's not "real" group experience.
    I'm not sure what you mean by this.
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    @Noaani Yea thats probably true, hopefully we can promote a positive community that will help newer players find their place in Verra
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    Rodzor said:
    So yea if Ashes can actually make the group experience feel like it isnt forced and just straight enjoyable I am definitely down, they have the vision, just need to see the execution.
    Since we will be building the cities we live in and our homes will be open world rather than instanced, it should be fairly easy for you to visit friends you like to trade and hang out with. Even if you don't enjoy groups pressuring into fighting differently than your playstyle.

    Part of the fun can be visiting with friends to see how their towns and homes and pets and crops have grown while you were off doing your own thing.
    Being social in an MMORPG isn't just about grouping for combat.
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    ArchivedUserArchivedUser Guest
    edited April 2018
    Honestly, I feel like this game is so geared towards group gameplay and cooperation what with the node/town system, and the way dungeons are set up, that solo gameplay is bound to appear limited by comparison. That said, there is plenty you can do on your own, such as questing, leveling up a craft, trading etc. But I would strongly recommend trying out the multiplayer features Intrepid is putting into place.

    It's quite a commitment to involve yourself in guilds and parties and the likes, but it can be very worthwhile and rewarding. From what I've seen, Intrepid seems to be particularly good at fostering a community. If ever there were a game to give multiplayer a go, this is it.

    - Sikuba
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    Rodzor said:
    @Noaani Yea thats probably true, hopefully we can promote a positive community that will help newer players find their place in Verra
    Lmao I don't know why, but I find it really funny that we're talking about helping new players find their way in the game when all of us are months away from playing the game ourselves  :D  (Disregarding Alpha/Beta participants)
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    ArchivedUserArchivedUser Guest
    edited April 2018
    Sikuba said:
    Honestly, I feel like this game is so geared towards group gameplay and cooperation what with the node/town system, and the way dungeons are set up, that solo gameplay is bound to appear limited by comparison. That said, there is plenty you can do on your own, such as questing, leveling up a craft, trading etc. But I would strongly recommend trying out the multiplayer features Intrepid is putting into place.

    It's quite a commitment to involve yourself in guilds and parties and the likes, but it can be very worthwhile and rewarding. From what I've seen, Intrepid seems to be particularly good at fostering a community. If ever there were a game to give multiplayer a go, this is it.

    - Sikuba
    Solo means that you have not formally joined a group.
    It does not mean that you don't socialize or cooperate with or fight alongside groups.
    Soloers typically do a wide variety of multiplayer activities in MMORPGs without formally joining a group to kill stuff.

    The real issue about grouping which is rarely addressed is how to easily find other players with your playstyle.
    Noaani and I would not enjoy being in a group together. Our playstyles and expectations are too dissimilar.

    My Bartle score has me as an Explorer/Socializer/Achiever/Killer with, Killer at 0%.
    For me to formally join a group, I have to easily be able to find other ESs or SEs.
    If I'm in a group lead by KAs or AKs, we're going to clash and I'm going to either leave the group or be kicked from the group.
    But, there's a wide variety of activities for me to participate in without formally joining a group. I can fight alongside groups during caravan attacks and sieges, for example.

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    My Bartle score has me as an Explorer/Socializer/Achiever/Killer with, Killer at 0%.
    For me to formally join a group, I have to easily be able to find other ESs or SEs.
    If I'm in a group lead by KAs or AKs, we're going to clash and I'm going to either leave the group or be kicked from the group.
    But, there's a wide variety of activities for me to participate in without formally joining a group. I can fight alongside groups during caravan attacks and sieges, for example.

    I was following you until this. That bartle test is a joke and is a horrible way to understand your gaming psyche.
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    ArchivedUserArchivedUser Guest
    edited April 2018
    It's accurate enough for me and the people I play MMORPGs with.
    Your mileage may vary.
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    @Dygz I understand what you meant, makes sense, hopefully it wont be a grueling task to find a group each time I need to
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