Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

Solo play?

2

Comments

  • ArchivedUserArchivedUser Guest
    edited April 2018
    I love solo play. Mainly because my life can be rather busy, and there are many times I am only on for 30 minutes to an hour. Now, late at night, I tend to play for hours at a time, and it's not uncommon for me to play for 8-10 hours straight on the weekends. It's at those times I tend to raid, and do lots of group content because I don't like letting a group down with a "crap, sorry guys and gals--I have to go. Yes, I know we're in the middle of this dungeon...mybad..."
    So, I think if you don't implement plenty of solo content that you can hop on, and make some progress during short bursts of game play without having to spend 20+ minutes looking for people, and setting up--you'll alienate a huge player base. Particularly, tons of paying adults with careers and kids. That is a small piece of what happened to EQ.

    Edit to say: I suppose that is also why I have always done a ton of pvp in battlegrounds and such. It's something I can just jump into immediately, play for 30 minutes if that's all I have time for, and hop right back off with some progress made towards my goal. Meh
  • BDO solved that by adding making going AFK a major part of a game, which is probably the most sickening thing I have seen in a game lol. I hope there are barely any AFK activities in this game as its just a lazy way for developers to keep players online and "active" imo
  • I think the devs are shooting for nothing that can be done AFK, at least not at length.
  • ArchivedUserArchivedUser Guest
    edited April 2018
    Dygz said:
    Sikuba said:
    Honestly, I feel like this game is so geared towards group gameplay and cooperation what with the node/town system, and the way dungeons are set up, that solo gameplay is bound to appear limited by comparison. That said, there is plenty you can do on your own, such as questing, leveling up a craft, trading etc. But I would strongly recommend trying out the multiplayer features Intrepid is putting into place.

    It's quite a commitment to involve yourself in guilds and parties and the likes, but it can be very worthwhile and rewarding. From what I've seen, Intrepid seems to be particularly good at fostering a community. If ever there were a game to give multiplayer a go, this is it.

    - Sikuba
    Solo means that you have not formally joined a group.
    It does not mean that you don't socialize or cooperate with or fight alongside groups.
    Soloers typically do a wide variety of multiplayer activities in MMORPGs without formally joining a group to kill stuff.

    : p I understand that soloing isn't meant literally

    I'm aware that solo players can do dungeons and other multiplayer things, it will just be more difficult considering that there isn't going to be a Dungeon Finder, and party requirements will be more strict than with your typical Holy Trinity MMO. It may be harder to find groups etc, so you might end up spending more time actually solo. That's why I listed some of the activities are typically done solo. I suppose I should have been more specific.

    Politics are also a part of this game, meaning that many of the social features are bound to be integrated into other parts of the game. Being a part of something larger, like a guild, is probably the best way to have an impact on the world around you.

    I think it will be harder to work as a solo player in this MMO than it has been with others in the past. But at the same time, the community thus far is fun, and the social features are new and exciting. Also, being a new game, there are many opportunities to create new groups instead of joining preexisting ones.

    - Sikuba
  • @Sikuba
    Can you elaborate on why you think party requirements will be more strict than in traditional Holy Trinity MMO's?
    *OP might prefer this in a new thread or you can always PM me, just curious*
  • Azathoth said:
    @Sikuba
    Can you elaborate on why you think party requirements will be more strict than in traditional Holy Trinity MMO's?
    *OP might prefer this in a new thread or you can always PM me, just curious*
    Yeah, given that the easiest way to find a group for a dungeon is looking at a physical message board, it seems like finding an 8-man party could be difficult, especially because certain obstacles in dungeons require a specific class. Though, conversely, many people will probably gather around those areas.

    Maybe it won't be as much of an issue. But I think that there is a lot of benefit to being in some sort of organized group.

    I just did some reading into the topic. I had assumed that dungeons would be party-based, but it appears that there will be solo dungeons as well! That's good news for everyone.

    Hope that cleared things up!

    - Sikuba
  • Rodzor said:
    @Dygz I understand what you meant, makes sense, hopefully it wont be a grueling task to find a group each time I need to
    My hope is that it will be easier to meet up with the people we like to play with, and even group with, because there will be open world housing in towns and cities that we build and defend.
    Instead of people constantly spreading out all over the world as they pursue their personal quest interests, we will be spending a great deal of time building and defending our home nodes that we should know where our friends and colleagues live and we should be frequently rallying together to fend of attacks on our mutual homes.

    A lot of the shops and taverns we visit should be player-owned.
    And we will probably be able to find the people we enjoy grouping with there as well.
  • ArchivedUserArchivedUser Guest
    edited April 2018
    Sikuba said:
    I'm aware that solo players can do dungeons and other multiplayer things, it will just be more difficult considering that there isn't going to be a Dungeon Finder, and party requirements will be more strict than with your typical Holy Trinity MMO. It may be harder to find groups etc, so you might end up spending more time actually solo. 
    Part of my point, though, is that because dungeons are open world in Ashes, we don't really have to worry about finding groups to fight alongside other players.
    If the people in my village need to eradicate the threat of the Zombie Queen plaguing our village, we're going to go to her lair to do that. That might be a couple of formal groups and a few soloers all working together.
    Or it could be just a bunch of soloers working together without joining into a group.
    Or it could be a bunch of soloers focused on their own objectives but working towards an overall common goal of weakening the Zombie Queen's influence.
    Or it could be a duo plus a trio working together.

    Shouldn't need a dungeon finder to learn that a Zombie Queen is threatening our village. The Zombie Queen should literally be sending her minions to threaten the village. And the citizens of the village will work towards the common goal of defeating the threat in whatever configs they prefer without necessarily needing to ensure that all 8 classes are in the same group.

    Also, tends to be quite easy to find people to play with - and with whom you enjoy playing- if you join nodes or create guilds with followers of a twitch streamer. And/or people you follow on twitter.
    That way you have an instant community. You recognize the people who are active when you are. And it's easy to know what the common goals of that community are.
    Everyone will want to be on reasonably good terms with the streamer and the other followers. And, it's unlikely that you would be following a streamer who has a playstyle or personality you don't like.

    I mostly solo. But social media has been the best "dungeon finder" for me.
  • Dygz said:
    Sikuba said:
    I'm aware that solo players can do dungeons and other multiplayer things, it will just be more difficult considering that there isn't going to be a Dungeon Finder, and party requirements will be more strict than with your typical Holy Trinity MMO. It may be harder to find groups etc, so you might end up spending more time actually solo. 
    Part of my point, though, is that because dungeons are open world in Ashes, we don't really have to worry about finding groups to fight alongside other players.
    If the people in my village need to eradicate the threat of the Zombie Queen plaguing our village, we're going to go to her lair to do that. That might be a couple of formal groups and a few soloers all working together.
    Or it could be just a bunch of soloers working together without joining into a group.
    Or it could be a bunch of soloers focused on their own objectives but working towards an overall common goal of weakening the Zombie Queen's influence.
    Or it could be a duo plus a trio working together.

    Shouldn't need a dungeon finder to learn that a Zombie Queen is threatening our village. The Zombie Queen should literally be sending her minions to threaten the village. And the citizens of the village will work towards the common goal of defeating the threat in whatever configs they prefer without necessarily needing to ensure that all 8 classes are in the same group.

    Also, tends to be quite easy to find people to play with - and with whom you enjoy playing- if you join nodes or create guilds with followers of a twitch streamer. And/or people you follow on twitter.
    That way you have an instant community. You recognize the people who are active when you are. And it's easy to know what the common goals of that community are.
    Everyone will want to be on reasonably good terms with the streamer and the other followers. And, it's unlikely that you would be following a streamer who has a playstyle or personality you don't like.

    I mostly solo. But social media has been the best "dungeon finder" for me.
    Hopefully it works out that it's a non-issue like that. But allow me to clarify something: Not all dungeons are open-world. Some are instanced and traditional, where others are, in fact, open-world. This game has a unique mix of both.

    Also, it was my assumption that solo playing would mean not joining a community like that. Following and tagging along is one thing, but if you're joining a guild or becoming a regular of a group, you're starting to become less of a solo player. I was trying to address situations in which a person wanted to avoid that.

    Those are always options, and ones I would strongly recommend to any players. Being a member of a community doesn't have to come with a lot of commitment, or even player interaction, if you don't want it to.

    You get to choose how you play, and that's the best part of an MMO. Hope this helped!

    -Sikuba
  • I like the soloness
  • ArchivedUserArchivedUser Guest
    edited April 2018
    Kalilinux said:
    I like the soloness
    Exactly, and I do believe that Intrepid will accommodate players like you who enjoy playing solo. There are dungeons that are going to be designed for solo players, and plenty of opportunities for you to experience every different aspect of an MMO. My hope is that they make it possible to participate in all the various important aspects of the game without being hindered by playing solo.

    - Sikuba
  • Sikuba said:
    Dygz said:
    Sikuba said:
    I'm aware that solo players can do dungeons and other multiplayer things, it will just be more difficult considering that there isn't going to be a Dungeon Finder, and party requirements will be more strict than with your typical Holy Trinity MMO. It may be harder to find groups etc, so you might end up spending more time actually solo. 
    Part of my point, though, is that because dungeons are open world in Ashes, we don't really have to worry about finding groups to fight alongside other players.
    If the people in my village need to eradicate the threat of the Zombie Queen plaguing our village, we're going to go to her lair to do that. That might be a couple of formal groups and a few soloers all working together.
    Or it could be just a bunch of soloers working together without joining into a group.
    Or it could be a bunch of soloers focused on their own objectives but working towards an overall common goal of weakening the Zombie Queen's influence.
    Or it could be a duo plus a trio working together.

    Shouldn't need a dungeon finder to learn that a Zombie Queen is threatening our village. The Zombie Queen should literally be sending her minions to threaten the village. And the citizens of the village will work towards the common goal of defeating the threat in whatever configs they prefer without necessarily needing to ensure that all 8 classes are in the same group.

    Also, tends to be quite easy to find people to play with - and with whom you enjoy playing- if you join nodes or create guilds with followers of a twitch streamer. And/or people you follow on twitter.
    That way you have an instant community. You recognize the people who are active when you are. And it's easy to know what the common goals of that community are.
    Everyone will want to be on reasonably good terms with the streamer and the other followers. And, it's unlikely that you would be following a streamer who has a playstyle or personality you don't like.

    I mostly solo. But social media has been the best "dungeon finder" for me.
    Hopefully it works out that it's a non-issue like that. But allow me to clarify something: Not all dungeons are open-world. Some are instanced and traditional, where others are, in fact, open-world. This game has a unique mix of both.

    Also, it was my assumption that solo playing would mean not joining a community like that. Following and tagging along is one thing, but if you're joining a guild or becoming a regular of a group, you're starting to become less of a solo player. I was trying to address situations in which a person wanted to avoid that.

    Those are always options, and ones I would strongly recommend to any players. Being a member of a community doesn't have to come with a lot of commitment, or even player interaction, if you don't want it to.

    You get to choose how you play, and that's the best part of an MMO. Hope this helped!

    -Sikuba
    From what Steven has said, dungeons are mostly open world. Some are instanced. But, doesn't seem to be significant enough to factor into not being able to dungeon crawl with other players when you want to.

    Again, solo just means you don't formally join parties and raids. Doesn't mean you don't fight alongside other players or don't join guilds or communities.
    In Ashes, soloers will be living alongside other players in cities. And defending those cities alongside other players still allows us to learn how to adjust to how the individuals like to play while still give us the freedom we crave.
    Soloing is about not wanting to formally join groups and raids - it's generally not about preferring to adventure alone.
    Often it's about being willing to solo rather than wait on for a group to form.
  • ArchivedUserArchivedUser Guest
    edited April 2018
    Dygz said:
    Sikuba said:
    Dygz said:
    Sikuba said:
    I'm aware that solo players can do dungeons and other multiplayer things, it will just be more difficult considering that there isn't going to be a Dungeon Finder, and party requirements will be more strict than with your typical Holy Trinity MMO. It may be harder to find groups etc, so you might end up spending more time actually solo. 
    Part of my point, though, is that because dungeons are open world in Ashes, we don't really have to worry about finding groups to fight alongside other players.
    If the people in my village need to eradicate the threat of the Zombie Queen plaguing our village, we're going to go to her lair to do that. That might be a couple of formal groups and a few soloers all working together.
    Or it could be just a bunch of soloers working together without joining into a group.
    Or it could be a bunch of soloers focused on their own objectives but working towards an overall common goal of weakening the Zombie Queen's influence.
    Or it could be a duo plus a trio working together.

    Shouldn't need a dungeon finder to learn that a Zombie Queen is threatening our village. The Zombie Queen should literally be sending her minions to threaten the village. And the citizens of the village will work towards the common goal of defeating the threat in whatever configs they prefer without necessarily needing to ensure that all 8 classes are in the same group.

    Also, tends to be quite easy to find people to play with - and with whom you enjoy playing- if you join nodes or create guilds with followers of a twitch streamer. And/or people you follow on twitter.
    That way you have an instant community. You recognize the people who are active when you are. And it's easy to know what the common goals of that community are.
    Everyone will want to be on reasonably good terms with the streamer and the other followers. And, it's unlikely that you would be following a streamer who has a playstyle or personality you don't like.

    I mostly solo. But social media has been the best "dungeon finder" for me.
    Hopefully it works out that it's a non-issue like that. But allow me to clarify something: Not all dungeons are open-world. Some are instanced and traditional, where others are, in fact, open-world. This game has a unique mix of both.

    Also, it was my assumption that solo playing would mean not joining a community like that. Following and tagging along is one thing, but if you're joining a guild or becoming a regular of a group, you're starting to become less of a solo player. I was trying to address situations in which a person wanted to avoid that.

    Those are always options, and ones I would strongly recommend to any players. Being a member of a community doesn't have to come with a lot of commitment, or even player interaction, if you don't want it to.

    You get to choose how you play, and that's the best part of an MMO. Hope this helped!

    -Sikuba
    From what Steven has said, dungeons are mostly open world. Some are instanced. But, doesn't seem to be significant enough to factor into not being able to dungeon crawl with other players when you want to.

    Again, solo just means you don't formally join parties and raids. Doesn't mean you don't fight alongside other players or don't join guilds or communities.
    In Ashes, soloers will be living alongside other players in cities. And defending those cities alongside other players still allows us to learn how to adjust to how the individuals like to play while still give us the freedom we crave.
    Soloing is about not wanting to formally join groups and raids - it's generally not about preferring to adventure alone.
    Often it's about being willing to solo rather than wait on for a group to form.
    Soloing is often a necessity. Committing to any one group is often impossible with the lives people lead now days. Work and home life commitments make it harder and harder to play with the same people all the time. So grouping flexibility is a requirement of an MMO, as is group sized content, as you never know how many of your friends will be available and for how long....if any.... if they are all asleep. Must you log off because no one else is available to do the specific group content, with specific classes, at a specific time and specific place for a specified duration ?

    As stated, instances often come with gated requirements which simply dont apply in an openworld context. The ability to group with anyone on the fly is an essential part of this process. A dynamic and temporary guild if you like. With others who happen to be in the right place, at the right time, with the right skills.
  • I think I agree with everything you said.
    Seems like having open world homes in cities we build and defend gives us the flexibility to play with the other citizens of the node - whoever is there when we are.
  • Dygz said:

    Part of my point, though, is that because dungeons are open world in Ashes, we don't really have to worry about finding groups to fight alongside other players.
    While this is true, don't forget that PvP is a thing.

    If people think you are leeching off of them, they'll likely kill you.
  • ArchivedUserArchivedUser Guest
    edited April 2018
    I guess.
    Although, I dunno why that needs to be brought up since there should be plenty of opportunities for soloers to solo alongside friends and allies without needing to "leech" from strangers.
  • I only solo play in private :trollface:
  • I can't imagine you get much experience with any other play style :lol:
  • Azathoth said:
    I can't imagine you get much experience with any other play style :lol:
    I've never played an MMO where solo play was the best experience to be had.

    Every game I've played has favored a well organised group mass killing everything they could find.
  • ArchivedUserArchivedUser Guest
    edited April 2018
    Every MMORPG I've played, except maybe NWO, soloing was the best experience to be had.
    Although, even in NWO, the best experience I had might have been soloing the final PvE group dungeons once I got my endgame gearscore up to snuff.

  • Well try roleplaying with a large group of strangers and you start to look like a bag of wet bones
  • Most MMOs have things you can do solo.  I play mostly solo.  I spend most of my time gathering and exploring.  Going into dungeons is part of exploring.  If it's a public dungeon then sometimes other people are in there that I can group up with or just follow around and use as meat shields.  It's not hard to play solo in a MMO you just play differently.   
  • Solo play is a very important aspect for me, often I just wander around the map for hours, without a particular aim in mind, exploring, scavenging and so on, maybe doing a small dungeon or something if I stumble upon one. Considering how much emphasis they put on the utility skills, cooperation, basically playing in a party in general, I am a little afraid that such a playstyle may be a problem in this game.
  • I only play solo in deliberate 1vX PvP situations.
  • Devs have said there will be a good amount of content for solo players as well and that is a really good and important thing. Even those who usually plays with guild members will have situations when they need to play as a solo when others are not online or doing some other stuff already. I personally like to play with both styles. I want to do some stuff by myself and some things with my friends and guild members.

    In this thread many seems to like soloing and thinks its important aspect of MMORPGs. And that is true. Playing MMORPGs does not automatically mean, that you need to get in guild and group up all the time with other players. Because every player in game (no matter what playstyle) interacts with other players all the time. It can be active or passive, but still happens they wanted or not. Every quest and mob you kill will effect to the node and that way to other players. Every item you trade or even been a target to ganker is interacting with other players.

    Hail for soloing!
  • @Rodzor you can always play with me bb
  • @Xombie okay, only if we can RP as dwarf sisters
  • Rodzor said:
    @Xombie okay, only if we can RP as dwarf sisters

  • Are they blood bowl dwarf cheerleader?
  • nagash said:
    Are they blood bowl dwarf cheerleader?
    Not sure, but looks nasty.
Sign In or Register to comment.