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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Will Clerics be the only class that can heal?
Just a quick question, will other classes than cleric be able to heal? I do not mean that all classes should be able to become healers but will for example summoners be able to life steal? The reason I'm asking is that I love the class fantasy "norm" of shamans, and in the games that I can, I play a healer shaman. I enjoy the fantasy of using the elements and nature to defend, protect and heal my allies. I do realize that this will not be the case in Ashes since shaman is not under the cleric category but instead under the summoner category. I'm just wondering if I could use some minor healing spells as a dps/tank? I've seen games were the lines are never crossed and tanks tank, dmg does dmg. I do find it more fun tho when for example the healer is out of mana and I can panic heal the tank for ten seconds until the healer is back on his feet. It just makes me feel more useful and fulfilling, it also raises the skill gap and importance of coms, which in my eyes is a good thing.
So what do you guys think, never cross the line or mix and match as much as possible?
So what do you guys think, never cross the line or mix and match as much as possible?
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http://www.aocwiki.net/Deltias_Gaming_Q&A_2017-05-03#.5B21:24.5D_Customization_and_having_flavor.2C_is_that_be_that_every_class_has_the_ability_to_heal_myself_.28Tank_primary_.2C_Cleric_secondary.29.3F
Has for the main question it looks like main sources of healing and purifying abilities is going to come directly from the cleric. None of the other classes we know about seem to have healing ability but I'm sure we will know more in the next couple months.
What it comes to damage dealers, i guess mage, ranger or rogue could easily have set of skills, which are more about CC than damage, so you could play those kind hybrid of Damage and support. Support which distracts, debuffs and CC's enemies. I would really like that option. That way we would have basically 5 different roles where support are divided to buffers (support) and debuffers (distractor).