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Physics Engine
Does anyone know what physics engine Ashes is using? I know Havok and PhysX to be the most known engines and i'm fairly certain UE4 uses PhysX 3.3 or something but can someone confirm this? personally i'd prefer Havok for minor reasons but it doesn't matter too much
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I would expect them to stick with PhysX myself, as it would be less work for them to implement (it is apparently a *lot* of work to force Havok in to UE4) and there is no major gains to either one over the other.
Obviously that is speculation though, nothing confirmed.
I'm building a new rig when NVidia release their next series of cards (still debating Threadripper vs i9 though), and it would be cool to have a use for my current video card.