Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Physics Engine
Does anyone know what physics engine Ashes is using? I know Havok and PhysX to be the most known engines and i'm fairly certain UE4 uses PhysX 3.3 or something but can someone confirm this? personally i'd prefer Havok for minor reasons but it doesn't matter too much
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Comments
I would expect them to stick with PhysX myself, as it would be less work for them to implement (it is apparently a *lot* of work to force Havok in to UE4) and there is no major gains to either one over the other.
Obviously that is speculation though, nothing confirmed.
I'm building a new rig when NVidia release their next series of cards (still debating Threadripper vs i9 though), and it would be cool to have a use for my current video card.