Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
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Should peoples real life situation dictate how a game is played though? Just a concept that never sat well with me.
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The ONLY reason why this token system works decently in WoW is because the in game gold can't really be used to buy all the top end game gear which is all Bind on Pickup.
In a game like Archeage where all the top end gear is crafted and not bound, these tokens (APEX) completely destroy the game's economy and render it an absolute p2w mess.
From what the devs have said of AOC, crafters will be very important. Which may indicate that most top end gear will be crafted, and will likely be tradable. If that's the case, an APEX / token system like Archeage or WoW to by sub time will only create the same p2w problem Archeage has.
Well said.
With any MMO, there will be individuals that work the system to exchange in-game items/currency for real cash. This is almost entirely unable to be avoided if any player to player trading occurs. As for the original idea of a F2P server, I would personally find this ineffective. From past experience, successful games either 1) charge an upfront purchase price, 2) charge a monthly subscription, or 3) are free-to-play but with heavy amounts of micro-transactions as others have indicated. The third option typically is unable to be successful due to low capital for the developers to continually maintain and develop the game further. The second option ensures a continual stream of income that somewhat correlates to the overall satisfaction of the player community (keep players happy, they will stay subscribed, and you will make money). Option 1 is great for an initial influx of cash, but will eventually result in low income for the developers as time moves on.
Overall, the subscription model is the best means of allowing the greatest number of players to join while also satisfying financial objectives. Plus, it helps to weed out trolls / non-productive community members.
Wow... this sounded really business-like and I apologize. I started off just wanting to agree with previous people. >.<
Thats why they have dead servers and even on mostly of them you cant find lands to put your house at.
Please, make alts be illegal.