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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Rogue no stealth
Hi i want to play a rogue but i dont want to use stealth!!!
I no your not at the point of class's being 100% done.
So with that in mind i would like to try and give some ideas of a stealth substitute skill.
Teleaporting like x mans night crawler
Morphing into things like a npc or small animal or log like naruto
Haveing increased dex so your really hard to hit but you can crite easy. Pa dota
I just dont like stealth but i like everything else about the rogue life
I no your not at the point of class's being 100% done.
So with that in mind i would like to try and give some ideas of a stealth substitute skill.
Teleaporting like x mans night crawler
Morphing into things like a npc or small animal or log like naruto
Haveing increased dex so your really hard to hit but you can crite easy. Pa dota
I just dont like stealth but i like everything else about the rogue life
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Comments
You can have increased crit build ...as long as the base damage/mitigation/healing is reduced to compensate
A crit build should be a playstyle not an I win button.
Welcome by the way.
https://www.youtube.com/watch?v=Ehx6mQ-EiW4
I imagine he probably doesn't like how stealth is done in most games, which is just a generic invisibility thing. Which while I agree it's kind of a cheap, lazy way to do it I'll be damned if I can think of better stealth mechanics that would work for an MMO.
You can be detected if people look hard and you arent careful and move around too much.
I guess 90% transparency could work equally well if you stick to the shadows and such.
I think its the different between a magic rogue and a physical rogue. A physical rogue would use distraction techniques and sleight of hand. Keep you looking at what he/she wants you to look at (somewhere else). A magical rogue typically means there is nothing to look at even if you did.
Fundamentally, a rogue is just an unprincipled person. So while stealth is a staple of the rogue and should be included, I can see the potential for a rogue that doesn’t use stealth. Perhaps the rogue will attack a target from the shadows, but maybe he will set a trap and lure the target. Maybe he will kill from a distance with a poison arrow. If push comes to shove, he throws dirt in your eyes to get some advantage. The guiding principal is that a rogue rarely fights fair if he can help it. He break the rules for his own gain.
Also, I don't think the morphing abilities Fude described would have to be shapeshifting. I would love to see a ‘disguise’ ability that made a player indistinguishable from an NPC. There could be a lot of possibilities with that.
Although impersonating an NPC could have benefits from a PvP and PvE standpoint.