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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Summoner: What do you hope....
This is my hope.
Starting the game. Making my character, designing his appearance and choosing the summoner class. Opening up with the basic skills. Swing weapon and a light attack. Struggling, working on simple fights that regular casters and fighters plow through.
Challening to survive... then..
The first summon. (no clue what it will be, this is just an example.)
A musclely beast. It charges into the enemy then punches and slams with an ground AoE. I dash this way and that kiting enemies into the AoE to be pulled into attacking my summon. Attacking the same enemy it is. Letting it do the lion's share of the damage while I work to control the field of battle when solo. Hopefully having a heal that works on the Summon to keep it alive.
Without the summon everything is a challenge, with the summon it changes everything for the summoner.
I read the summoner won't be a caster with a pet that's just additional damage but key to everything the summoner is.
Summoner is the summon, the player is backup and support for it or them.
Starting the game. Making my character, designing his appearance and choosing the summoner class. Opening up with the basic skills. Swing weapon and a light attack. Struggling, working on simple fights that regular casters and fighters plow through.
Challening to survive... then..
The first summon. (no clue what it will be, this is just an example.)
A musclely beast. It charges into the enemy then punches and slams with an ground AoE. I dash this way and that kiting enemies into the AoE to be pulled into attacking my summon. Attacking the same enemy it is. Letting it do the lion's share of the damage while I work to control the field of battle when solo. Hopefully having a heal that works on the Summon to keep it alive.
Without the summon everything is a challenge, with the summon it changes everything for the summoner.
I read the summoner won't be a caster with a pet that's just additional damage but key to everything the summoner is.
Summoner is the summon, the player is backup and support for it or them.
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Comments
https://forums.ashesofcreation.com/discussion/38974/any-time-frame-on-classes-abilities-info#latest
I'm actually glad that it's more than a mage with pets. Underwhelming pets are super lame in MMOs. I'd love to see the ability to customize the various things you summon based on preference instead of just getting an upgrade every few levels. Or quest paths that let you make contracts with higher-level creatures/beings.
The pet being relevant is the most crucial part, for me, so this is really good news!
- Sikuba
I almost feel like a bard and cleric would make a better choice for necro, bard's description seems like he will have fear abilities, and necro usually has that, almost feels like summoner, bard and cleric would make the perfect necro lol.