Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Class name hate???
ArchivedUser
Guest
with the exception of the overuse of the words "spell" and "night" why is there so much class hate on what are generally stereotypical archetype names. . . strider, scryers, scions. . . I've seen these names across all sorts of American and JRPG's, and still it seems we've collectively forgotten all previous uses to chastise intrepid. it seems to me as though unless you are wanting to be a paladin, battle mage, or necromancer the name is hated and that automatically means the class will be shit on a shingle further more i see ridiculous reasoning behind the hate or even just not giving a reason and assuming everyone knows why we should all hate archetype x (cough* highswords and scouts *cough) i'm just as interested in immersion as the next guy but i want to play the game intrepid studios wants to make; not the game the forums bellyache into.
TLDR: what's with the class hate, don't we wanna see the game steven had in mind?
TLDR: what's with the class hate, don't we wanna see the game steven had in mind?
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Shadowmancer should be Mage/Rogue and Shadow Caster should be Summoner/Rogue.
Shadow Guardian and Shadow Disciple and Shadow Blade are just lazy, vapid, kludges as if the devs couldn't come up with anything on par with Trickster or Shaman or Warlock, so the just threw Shadow in front of anything with Rogue as a secondary class.
Spellmancer is utterly redundant.
The sub-class design should be fine.
Most of the names for the sub-classes are horrible and abysmally sophomoric.
mancy is a combining form meaning “divination,” of the kind specified by the initial element, not necessarily MAGE, i do agree that "shadow" is another vastly over used prefix, but the hatred of the names not involving shadow, spell, and night just kinda make those complaints seem less valid. . . i personally don't see how names like soul weaver or apostle or charlatan seem "sophomoric" and answering "why do we hate these" with "they're bad" isn't much help for the devs.
I gave examples of the type that are sophomoric kludges and explained why they are.
I didn't simply say "they're bad".
Most does not equal all.
Why are you listing Knight and Blade Dancer as receiving hate when it's Nightspell and Spellsword that are the ones receiving hate?
Though I expect most people to agree that Acolyte just seems strangely placed for no reason that can be explained via lore. It's not horrible, but it's not good, either.
Then again, maybe they do already have the concepts down and these are the names that suit them.
well, I've obviously seen outliers and took them as the majority . . . i apologize for my bravado and fervency; i just want this game to be as good as they can make it. i also apologize for seeing your complaints towards certain classes and conflating it into the entire list. . . sorry
They personally don't have that Magical-vibe for me. They ... are honestly a turn-off for me tbh. They just feel Dry & Stale in terms of taste.
Personally, the Names reflect the Gameplay of the overall Archetype ... and it just doesn't feel right. Showcasing the other 4 Archetype might help envisioning what they could play like
EDIT: Hears hoping Intrepid can sustain the Magical-feel via Gameplay. Because they honestly feel like a Placeholder for the real-thing
It takes imagination to plan and develop. It also takes imagination to become immersed in a fantasy world. What happened to everyone's imagination?
It would be nice to have new names, but it is still different to use new innoative and less used names than weird word combinations. So imo there is no need to praise names, which more like breaks the immersion than creates any. If devs leaves the imagination part to players, that would mean devs could always go behind that even the feature would be totally shit.
"But i dont want to be a spellstone or soulbow.."
"Shut up sonny, those are great names, you just lack of imagination!"
New game, new magic, new world, new classes, new races.. oh wait. ;-)
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- Fighter = Blade
- Tank = Stone
- Rogue = Shadow
- Ranger = Arrow
- Mage = Spell
- Summoner = Mancer
- Cleric = High
- Bard = Song
I think i want to play Bard/Tank, that would be Songstone. Nice.