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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Curious about raids and dungeons.
I have been following AoC loosely ever since the initial kickstarted, watching some videos here and there and reading some things, I am getting more and more interested as time goes on. I have heard the game will have raid and dungeon content but I am curious about it, I know we have seen open world dungeons but will there be instanced dungeons? Will there be instanced raids? What will the player size for raids be? I think 20 is generally the best number. I also hope to see new types of pve instanced content. I realize this game is going for a sandbox but personally, I like it when games can be both. Any answers would be appreciated, thank you!
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We don't have all the details but I think some good examples would be FATES from FFXIV, the siege of the main city from FFXI and Treasure of Aht Urgan, or RIFTS from RIFT...at least that's sorta how I see it in my head.
Which, hopefully, Ashes will not have.
"End game" is what players do when they reach the level cap.
An MMO can do one of two things - offer players something to do at the level cap in order to keep players playing (and paying). Taking this option means there is an end game.
The second thing they can do is not offer players anything they can do at the level cap, meaning players will simply level up and then play something else as there is nothing left to do. I've never seen an MMO that does this.
I think the goal in mind for Ashes, at least in regard to all I've read thus far, is that the game stays so fluid that the content available to you one day is not the content available to you the next, thus making it next to impossible to say you've done everything before the next patch. In this respect, there is no viable finish line to the "end game" offered giving it a very different feel to the max-level experience many of us from other MMO's might be used to.
I think the goal in mind for Ashes, at least in regard to all I've read thus far, is that the game stays so fluid that the content available to you one day is not the content available to you the next, thus making it next to impossible to say you've done everything before the next patch. In this respect, there is no viable finish line in sight to the "end game" offered.
I think the goal in mind for Ashes, at least in regard to all I've read thus far, is that the game stays so fluid that the content available to you one day is not the content available to you the next, thus making it next to impossible to say you've done everything before the next patch. In this respect, there is no viable finish line in sight to the "end game" offered.
Even though its their decision, instanced stuff kills games super fast, especially open world games where you need to fill those big maps with people, and you struggling because everyone sitting in the instanced portion and the rest have nothing to interact with.
According to the Ashes game design, nodes will continue to provide new content even after max level, so Ashes does not have an endgame.
Ashes will have max level content. Sure.
However, will there be something more than just nodes to spice up PvE content? Because dungeons and raids are kind of basic stuff of MMORPG's and something new would be nice to have.
What if we mix a little bit.. What about a large scale PvE Battleground where players attacks or defends certain objective against mobs or monsters? Or could there be some kind of PvP raid? *thinking*
Ashes doesn't have an endgame because the "game" doesn't end at max level.
In which case you can do level 50 content pretty sharpish if not on day 1.
Depends if level 50 means I have a few more skills and am 50x more powerful or if level 50 means I am only twice as powerful with a whole plethora of skills to pick from and combine with other group members.
How things have traditionally been done, is not necessarily how it will be done in Ashes. And almost certainly not in most cases.
All we can say is that there is openworld and instanced, but their structure is unknown as is the nature of the levelling system.
And horizontal progression will continue even at max level.
Plus, Steven indicated that Level 50 is at least 10 times more powerful than a Level 1, since he stated that if a Level 50 kills a Level 1 non-combatant the Corruption gain will be the equivalent of killing 10 Level 50s.
You are getting "endgame" and "WoW's endgame" mixed up.
Look at AA, it has contested PvP content, PvP events, open dungeons AND instanced dungeons as it's endgame - on top of it being perfectly viable to carry on with other non-endgame activities while at the level cap (unlike WoW-ish games)
It is literally a game that never ends in exactly the same manner that AoC will be a game that never ends. Yet it still has endgame content.
Any content that a player can't reasonably expect to participate in until they are at the level cap - whether PvP, PvE, PvX or even crafting - is endgame content.
If AoC has a quest that can't be started until you are a max level blacksmith (which I hope it does), that is endgame content.
WoW certainly does end at max level. You reach max level and then you repeat the existing content over and over and over and over and over again for a couple of years while you wait for the next expansion.
That is endgame.
I don't know what people do in AA or BDO while the wait for new content.
If the instanced dungeons are repeatable and static - repeatedly killing the same boss, that is endgame. If the content in the dungeons are dynamic with new mobs an new bosses appearing in them, that is not endgame.
If it were a game that never ends, the word endgame would not have been used to reference max-level gameplay.
Endgame content is static content that players can repeat while waiting for new content to be implemented by the devs.
The reason I say this is because almost all of your opinions are tainted by the poor design that game has. You take terms that are fairly generic in the MMO world and only think of them in terms that only apply to WoW.
Now, there is nothing inherently wrong with only (or mostly) having played WoW, just try really hard to remember that if this is the case, your perspective is somewhat limited.
In non-WoW games, endgame is what you do when you get to the level cap that you were unable to reasonably do before then. It is not inherently static - even though it sometimes can be. It is not inherently repetitive - even though it sometimes can be.
Your experience of endgame content may well be static and repetitive, but don't taint all MMO's with WoW's bad design.
Literally everything you say only relates to WoW, and you seem to think that is the only way to do things.
If (and I say that with serious doubt) you have played an MMO that is not WoW, I will guarantee it will be a WoW clone.
Of course, you are wrong about stuff so often, it doesn't really matter what you think.
But, thanks for playing.
I haven't played an MMO other than Landmark since NWO.
That much is true.
That's actually quite funny.
First, even SoE (pre-Daybreak) didn't originally consider Landmark a game - it was a showcase of the tech to be used with EQN, and transitioned to be used to help lower EQN development costs by getting players to develop structures. Daybreak "released" it purely as an attempt to make some money, nothing more.
I'm embarrassed for you for thinking Landmark was even a game, let alone an MMORPG.
NWO was an MMO, a poor one, but an MMO.
I'm sure this will be tuned and changed during the testing phases but man am I excited to see how they pull it off.
as for the people that are at each other's throats here, please. The topic here is not Endgame, there is a topic debating what Endgame is here. Also, you guys are, right now, just having an offtopic conversation among you two. please have your conversation in private
I am well aware of what Landmark was and was not.
I typically would say that I haven't played an MMORPG since NWO, but lots of people here know me from Landmark.
If we were to now say that your MMO experience is WoW, NWO and Landmark (lol), it wouldn't change my initial assumption made in regards to your comments and assumptions being somewhat limited by limited MMO experience.