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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Guild size
I am of the mind that guild size should not be large. In fact in a game like AoC where theres constant conflict, I suggest a guild size of 100-120 people. I know it sounds insane but in a server of 10,000 (idk exact server numbers) instead of having 10 guilds, why not have up to 100?
Benefits:
-Less people means easier organization. Makes for less work for guild leaders and doesn't stress them out too much (after all it is just a game)
- More diplomacy and negotiation and backstabbing rather than "im bigger so imma fuck ur shit up"
- More meaningful conflict. Granted potential conflict is smaller scaled than a 1000 man guild vs a 1000 man guild, there are still node sieges to make up for that and no one said you can't be talking to 10 guilds at the same time. I know ashes wants meaningful combat and not just win every fight with numbers, but if one side brings 10 guilds to a fight and the other only brought 2 well then tough luck. < Next time people will consider how many allies to have
- Far less dominance of guilds in a given server. Never allows for one side to have too much power and always a chance for equalized competition.
- Makes zerging on a caravan harder. (Granted it should already be hard enough)
- Easier to keep track of guild members and allows for more friendlier community. Not just "ill try to join this guild cuz theyre the strongest and biggest".
Just what i can think of right now. If you have any issue or negatives feel free to point them out. I simply can't stand dominance through sheer numbers in an mmo.
Benefits:
-Less people means easier organization. Makes for less work for guild leaders and doesn't stress them out too much (after all it is just a game)
- More diplomacy and negotiation and backstabbing rather than "im bigger so imma fuck ur shit up"
- More meaningful conflict. Granted potential conflict is smaller scaled than a 1000 man guild vs a 1000 man guild, there are still node sieges to make up for that and no one said you can't be talking to 10 guilds at the same time. I know ashes wants meaningful combat and not just win every fight with numbers, but if one side brings 10 guilds to a fight and the other only brought 2 well then tough luck. < Next time people will consider how many allies to have
- Far less dominance of guilds in a given server. Never allows for one side to have too much power and always a chance for equalized competition.
- Makes zerging on a caravan harder. (Granted it should already be hard enough)
- Easier to keep track of guild members and allows for more friendlier community. Not just "ill try to join this guild cuz theyre the strongest and biggest".
Just what i can think of right now. If you have any issue or negatives feel free to point them out. I simply can't stand dominance through sheer numbers in an mmo.
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Comments
This is the discord quote we have for what the max number of people in a guild will most likely fall around. There are other livestream answers out there also where Steven hasn't deviated from around this number. They are planning a complex system of guild leveling and rewards that will focus benefits to people who keep smaller, tighter guilds vs large, mega guilds filled with alts and zergs. There is nothing to stop guilds of 100 banding together to form a single guild of 1000, but they are going to have to work for it, and trying to get mmo gamers beyond a handful to agree on a common goal for anything for any length of time is like herding cats. The cats go where the fuck they want. The large mega guilds you see in other games exist for a reason, making RL money through currency selling and RMT. If you remove the mechanics that make running a guild profitable outside the game, they collapse into their smaller social components pretty quickly.
i feel there should be max number of guild allowed in the game .
Also i cant see why IS would want situation where new players and communities who are entering the game later, to not have chance to start a new guild. That is good way to push people out of the game.
Players does not need to be in few mega guilds, because that is why alliances are for. Guilds can be in same alliance with several guilds and that way communication is easily done via alliance level (for example in situation of node protection). So we can leave that communication worry to players. If we have enough tools for that, i dont see why we could not handle these kind of situations by ourself.