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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What profession? Why? and your thoughts about what it may be like?
Hey guys, just wondering what everyones choice on a profession and why? Also what are your preconceived ideas on that said profession.
My personal choice is going to be alchemy. Ive always been fascinated by it. In any game I've played, the joys of going out in search of that certain ingredient or particular solvent is so engrossing. Im hoping for there to be some sort of intricate alchemy system kinda like Morrowind (which Im sure most of you have played or still play <---- me!!) and BDO. It would be super cool to have chances at failing a mixture. As well, at higher levels requiring less materials than before to make potions of the same quality.
Look forward to hearing your guys ideas and thoughts on the professions!
My personal choice is going to be alchemy. Ive always been fascinated by it. In any game I've played, the joys of going out in search of that certain ingredient or particular solvent is so engrossing. Im hoping for there to be some sort of intricate alchemy system kinda like Morrowind (which Im sure most of you have played or still play <---- me!!) and BDO. It would be super cool to have chances at failing a mixture. As well, at higher levels requiring less materials than before to make potions of the same quality.
Look forward to hearing your guys ideas and thoughts on the professions!
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@Manytrees Im a bit skeptical as well. With wood based crafting, in your opinion, what would it be like if you could only specialize in one weapon-type?
But...!
The potion launchers revealed in last week's dev stream have me interested in whatever Profession crafts those.
I loved Alchemy in KOA: Reckoning. Especially since I was the one doing most of the discovery for which combinations of reagents created what type of potions, jotting down the apparent alchemical traits of the herbs and then posting them to wiki.
And like i said "as far as i can be self sufficient", most likely i have to buy some ingredients to finnish the crafted items anyway. It usually takes some time to manage all the process, but not that much unless the whole system will be implemented under heavy time sink. It is not first time i will make detailed plans to manage professions and implement those in practise. If i have to loose from something, then i guess i will do less gathering.
The class and race system is planned way, that we are going to see lots of alts from combat pov, so the professions goes nicely at the same time.
But not because I want to exclusively make ships. My goal is to essentially make a "Capital Ship" of sorts and turn it in to a floating Pirate's Inn and Tavern.
I imagine that in order to get the best schematics, engineering plans/technology, or recipes (whatever they end up calling it for shipwright's), you'll have to be quite the sea-faring adventurer, too. Perhaps I have to wait and kill the mighty Kraken to get the giant ship's pattern, or part of a hull strong enough to build? Who knows?
Even if I have to stick with just building "cargo" ships to help with the water travel or water-based caravans, that'd be fine.
I also want to be a dock-master or town's dock owner. Not sure if that's a politically appointed position or not, but it would be pretty cool if I could help with the harbor management.
If this game is different and crafting really does matter no matter what you pick... I will do what ever supports my Bard best, be that leather crafter, metal working or what ever makes the best instruments. I am really looking forward to see how they tie crafting into a real economy. This is something I have only seen balanced once and that was SWG. I loved crafting in that game.
Without knowing what the economy will be like and since we'll all (mostly) be starting out fresh, i'll definitely be crafting for myself in whatever way helps my toon...again historically that'll be some kind of weapons or armor smithing or fletching.
-LK
That said, my character is going to be an esoteric caster, so scholarly pursuits will be within his inclinations. Crafts such as scribe, enchanting, alchemy, or anything lore based...those will be my characters pursuits.
One weapon type might be boring, then again if they added a crossbow, that could be fun enough you might not care about 1 weapon only. at launch I'd rather spend less time crafting, it can be simpler. As the game goes on you learn new skills, perhaps add a few more weapons, better versions etc.
Maybe they can launch in 2019 on April first, our only weapons are rocks sticks and antlers! Happy Apr. fools , fools
If I were to go Bard making instruments or weapons would likely be my chosen crafting path.