Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Things that bother me with the game design.
ArchivedUser
Guest
1, If you buy packages in the store you get gems in game to spend at the market, that sounds a bit like pay to win to me, so you get to buy all the best crafted gear?? Hmmm hope I'm wrong on that 1.
2, No armour drops from mobs, ok it sounds interesting but there won't be any good crafters at release for a few weeks, so we'd be running around with newbie gear at level 20 e.g.
3, I heard it's a theme park mmo, I heard sandbox a while back and am just hoping the theme park rumour is wrong.
4. Really not sure how I feel about a trinity crafting system, i'd prefer to be self reliant.
These things are all subjective apart from the 1st as nothing is for certain yet, share your concerns.
2, No armour drops from mobs, ok it sounds interesting but there won't be any good crafters at release for a few weeks, so we'd be running around with newbie gear at level 20 e.g.
3, I heard it's a theme park mmo, I heard sandbox a while back and am just hoping the theme park rumour is wrong.
4. Really not sure how I feel about a trinity crafting system, i'd prefer to be self reliant.
These things are all subjective apart from the 1st as nothing is for certain yet, share your concerns.
0
Comments
2. Where did you get that there are no armor drops from mobs? If you look at the A0 videos you can plainly see when he opens his inventory that he is looting weapons and armor pieces as he goes along.
3. It is being billed as a themebox. Sandbox with themepark style for content. Most sandboxes go the easy development route and provide no content beyond what the players create, this one will have both. What you won't see is a linear progression of zones that as people outlevel them they never visit the same areas again.
4. The crafting system is meant to go back to "making mmos great again." If no one can be everything, then that forces interaction with the community. If you want a self-reliant mmo for crafting FFXIV or ESO may be more your style.
All of the information above is readily available in the wikis, through the now close to 40 hours of livestreams and interviews, and direct developer quotes from Discord. While it is a daunting amount of information to go through, if you want to form an informed opinion to base your assumptions on, then you need to do the research.
Some people don't want to be in guilds, some people are independent and would rather rely on themselves. I can understand a dedicated crafter only being able to craft the best things but someone out gathering materials they can't do anything with, hmmmm, will have to wait and see I guess.
I for 1 will be creating a lot of alts.
However many themepark games falls to this total self sufficient thing and way that one player can be master with all professions. WoW is good example of that. I had all professions maxed and scattered between alts. That happened because it was relatively too easy and did not take that much time either. Some effort ofc, but not enough. That is of course something Ashes should avoid and i guess @Belle-bot.exe ♡ you especially referred to this kind of systems.
Just saying that its easy to prevent total self sufficient thing just making the artisan progression take more time. That will generally be enough to get players rely on community without forcing them with restrictions.