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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Potion gun potential!!!!
ArchivedUser
Guest
I was so excited when they made the announcement for the potion gun. He mentioned it would be like a rail gun and the imagination just takes off from there.
My guild master even pointed out the possibilities of the potion gun being 2 handed and 1 handed for duel wielding. This braught me to thinking about wild star online and thier spell slinger class.
I was thinking it could be possible to make a mesmer like mage that duel wields potion guns, would be amazing.
What do you guys think?
My guild master even pointed out the possibilities of the potion gun being 2 handed and 1 handed for duel wielding. This braught me to thinking about wild star online and thier spell slinger class.
I was thinking it could be possible to make a mesmer like mage that duel wields potion guns, would be amazing.
What do you guys think?
0
Comments
The following is all speculation...
To me, it seems like a mechanic to allow all players a base level of healing ability, a base level of DPS and a base level of utility. If a player uses a potion launcher with a healing potion, they are able to heal over a reasonably long range, even if that healing is significantly less powerful than a healers.
If the player uses a damaging potion, then they obviously gain a damaging attack that can be used at range and potentially even be an AoE. This would also allow players to change the damage type of this ranged attack by changing the potion (fire, poison, acid etc).
If the player then uses a tar or grease potion, they suddenly have a ranged slow or trip in their arsenal.
They could also add potions to cure players of specific effect types from other players, or remove DoT's from other players.
Basically, to me, it seems like a mechanic where a player can use a potion on a player other than them self, or on a mob. This would mean it's usefulness is tied directly to the usefulness of alchemy potions.
They could be " Pocket-Magic "
[42:31] Gunpowder?
- Matt really wants to play a Gunslinger in the Pathfinder RPG .
- Nope, banned.
- Can’t see gunpowder being a thing.
- Want to avoid mechanization.
- More magical, less technology.
- Guns don’t really fit.
https://www.youtube.com/watch?v=f_8HoPU6HGwhttps://ashesofcreation.wiki/images/0/08/Weapon_concept_art_by_Jeff_Delierre_33m56.png
i imagine that it will not need ammunition and the enchantments or stats will effect what the dmg or buff/debuff abilities will be.
It will go in the ranged weapon slot.
Now im just wondering if its gonna be centered around for debuffs at long range or cc based.
In the same way we call a "rubber band gun" a gun, which is just tension around a wooden notched and rotating pinwheel.
I imagine there's a very limited amount of potions someone can carry anyhow.
If you launched a healing potion, but hit an enemy - would that mean you just potion healed an enemy?
With carry limits being based on weight as much as anything else, I can see players being able to carry quite a few potions.
The ability for potion launchers to heal enemies leads to far too much potential exploitation, imo.