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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
How in-depth do you think class combinations will be?
So there seems to be a lot of different expectations for the class combinations and how sub classes will alter the abilities of the main.
I'll try to describe my poll options based off of what I've seen out in the community.
I'll try to describe my poll options based off of what I've seen out in the community.
- Flavor: Small augments that change visually what your attacks will do with little-to-no change in damage. This can be seen as subbing mage adding fire effects and burn damage, ranger adding piercing damage, tank adding a shield based off damage done.
- Meaningful changes: This would change your attacks to showcase a lot more of your selected sub-class. This could be seen as changing your cleave on fighter to a sub-mage flaming sword that does an accompanied flame blast, a ranger would probably do a hamstring with higher crit chance, the tank-sub cleave would render their armor and generate extra threat.
- Selectable augments: This would give you two or more augment paths to develop your build by combining aspects of your sub into your main. A ranger could choose to sub into mage and change their abilities to fire or frost. That trap could be a medium-sized iced zone that slips enemies. That snipe could add a large burn to it. This would add meaning and flavor to their main.
- In-depth changes: This would highly customize how a combination would play out. A mage could sub into rogue to stealth around using burst elemental damage do quickly overwhelm their enemies. They could sub into ranger to gain increased range and piercing damage even using an elemental bow to snipe enemies. Sub fighter to wade through enemies with their elemental blade.
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Comments
Some Summoner sub-classes can summon multiple minions, some can summon only one powerful minion and others will only be able to summon effects rather than minions.
Players will be the ones who really dictate the secondary aspects of their combat roles and strategies via class augments, racial augments and social/religious augments. I'm not sure whether naval augments will affect land-based combat much.
Summoning one huge Golem instead of many flying swords seems like an in-depth change to me. As does summoning a Poison Cloud.
We also have to see what kind of synergy is possible, like if me summoning a Shadow Cloud over nagash's undead minions would enhance their damage output.
Duly noted. Definitely low key.
I honestly think that all the options posted, may be how augments are introduced to players. Anything from subtle enhancements, to larger/more substantial modifications.
Very interested to see what the base skills will be. Assuming that IC will want to get a solid base set, before they tackle how the varying skills interact together, via class combos, combat combo's, and such.
https://forums.ashesofcreation.com/discussion/36759/build-your-skills
Thanks @nagash!
@nagash much appreciated I spent a looooong time on that post xD
@freespiryt Please do if you get a chance so @nagash and I don't look like the only crazy two xD
That said, minor animation, damage type, attack/projectile speed, and AoE size/damage changes between those subclasses will likely make them all feel different enough that the subclass flavor isnt just ticking the "This Attack Does Magic Damage Now" box
According to the wiki each skill in the primary tree has a minimum of four augment choices from the secondary tree and in terms of skill progression, players can choose to go "wide" and get a number of different abilities, or go "deep" into a few specific abilities. Plus we'll have a bunch of different sources of augmentation such as class, race, religion, and social sources.
I still don't know how impactful this will be (greatly affecting damage calculation and type or more thematic) but it seems to some extent we can go 'deeper' into the augmentation to have more of an effect.
Most likely some abilities will change and new visuals