Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Trash drops
ArchivedUser
Guest
Just a minor concern. I'm really hoping ashes doesn't do any junk drop items like gw2 does. Its pointless, waste of time and waste of bag space. For revolutionizing the mmo genre, i hope every drop item has meaning and potential to be used in an effective manner. Granted it might be time consuming for devs but i really hope junk drops aren't a thing.
While i'm at it, hopefully filler mobs wont be a thing either. As long as drops have meaning and use though, no mob can be considered filler in my opinion.
And lastly a question: Do drop items appear in our bad or will they actually drop and we have to pick them up?
While i'm at it, hopefully filler mobs wont be a thing either. As long as drops have meaning and use though, no mob can be considered filler in my opinion.
And lastly a question: Do drop items appear in our bad or will they actually drop and we have to pick them up?
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One mans garbage is another mans gold right?
You can sell a Jade Breastplate in WoW to a vendor for a few gold pieces, but to players its value is in the tens of thousands due to the demand for transmog.
If mobs drop some random body part that has no function to anyone except to sell to a vendor, I'm not sure I'm thrilled about that. But if it can be used in a crafting recipe, that would make me happy, even if 90% of the time it just got vendored anyway.
But Trash loot serves a purpose - it lets you loot something....imagine killing your first 6 mobs and only getting a few coins - kinda disappointing.
Maybe they will let the trash be processed into something slightly more valuable like a low level crafting ingredient.
See I don't think meat and hide should drop from animals unless you are a butcher or skinner. It would take some sort of knowledge and tools to be able to harvest these without damaging them. I'd like to see a leather or cloth processor be able to spot salvageable materials off of slain humanoids.
This game is suppose to have semi-realistic inventory capacity. So I really don't understand what the point of trash drops are. I don't know what would help by having broken/useless weapons and armor quickly filling up your inventory.
People can then either sold looted items/ingredients to another players in marketplace or use those to crafting by themself. So there is absolutly zero reason to have trash loot in game, which only purpose is been sold to NPC vendor to get few coins.
There will be on top of that rare items and can be vanity items, but vanities can be separated from trash drops as being cosmetics and/or for decoration.
I'd rather see money come from crafting and adventuring or working the market.
If you were referring to my post, i just gave examples what animals could drop instead of trash loot. And yes some things like hides could be got from skinning for example, but butcher goes to process category to make most sense.
Lol seriously wether its trash or not i want realistic drops as mentioned by other commentators already. No Wolves with longswords and silver is my vote!!!
I agree with you that skinner as gatherer should be the one who gathers the hides from corpse, but the killer should get loot drops something like fangs, horns and chunk of deer meat. And that chunk of deer meat can be sold to butcher (processor), which process the chunk to fillets. Now those fillets goes for cooks. Maybe in butchering process, butcher gets on top of fillets bones, which can be used for tools or accessories and if butchering birds, maybe butcher can get feathers too, which are needed to make arrows for example.
And the money needs to come in game from somewhere. Common way is make humanoids drop money. Also there should be other ways too like treasure chests and such. To balance the amount of money in game it needs to sink out of the game somehow. That can be used via different kind of taxes, NPC vendors, cash shop etc...
And generally i think people have different idea what trash/junk item means. To me every item which have its purpose as part of some kind of crafting are not categorized as trash. Those are ingredients and have meaning.
Trash items are imo those, which have nothing other use than just fill your bag space and you can sell those later to NPC vendor to get few coins. Usually you just throw those out of bag. This happens a lot in WoW f.e. That kind of items is not needed at all and should not be implemented at first place.
https://forums.ashesofcreation.com/discussion/34000/rejoice-no-more-grey-junk-inventory-clutter-bag-filler/p1
All drops are valuable, and skills remain valuable as well. Process-er can use the 'trash loot' fueling the global economy while the Gather-er is worth several dozen of those regular kills.
When I say that something can ruin the market, I mean that if every single thing drops meat and hide, unless there is an equal or greater amount of demand, it'll flood the market and tank its value. So yeah I don't really see why the standard adventurer couldn't gather 3 fangs and 5 broken fangs; two torn hide and a hide piece; 1 chunk of meat and 2 units of fat; which they could bring to the appropriate processor to have them processed into usable goods (broken fangs into bone powder for alchemy, torn hide into leather strips, units of fat into soap or candles) I'd like to see a processor be more proficient and get more of the higher quality stuff.
That said whole fangs should yield more powder so that you don't only need the lesser/junkier versions to get those.
My counter would be just have less items drop to the normal players.. enough to trickle into the economy and have butchers able to gather more. That way you add more value to the profession. You can do this with all professions to give them additional value and actually make them feel useful. Remove the broken parts and just write them off as useless junk and inventory clutter.
I personally don't see the point of collecting 3 broken and 1 good when you can just gather 2 good and have a relevant profession gather 4. Why needlessly complicate when you can just refine?