Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
What we want to see...
Hi Im a huge supporter of this project. I don’t usually post much but I love to follow. I have pieced together a few wishes and concerns that I will share with you guys that I would love to see addressed.
My main concern about this project is how little info there is about it.
I understand that the Ashes team has released pretty much enough information to collectively wet our mmo appetites, But I thought this is a different type of game, one for gamers by gamers. So please tell us what is going on with crafting, npc interactions, and guilds and so on. Even if it is not in the final game at least we have an idea where the game might be going.
Second I don’t want to be driven to a store to buy crap for the game…. I hate micro purchases and play to win or just play to look a little cooler. If it is a money thing, raise the subscription a few bucks. I want full access to all the game content if I pay for a subscription. Don’t get me wrong I don’t mind a promo gift for beta testers or something like that. I just know if I’m going to have to exit a store page every time I log in or be hounded with offers I will eventually leave.
Last concern is time, good grief time. You have a huge community of fans already, many have talents that would help speed your game along use us. Many fans with the ability would help create content like models and quest lines, music and so on just to be mentioned as a contributor to this project.
Things I would love to see…..
Specialized guilds Ran by players
Thieves guild a small group of rogues that struggle for dominance with other rogue groups. For pickpocket cuts from certain territory or bribes and so. Maybe leads for robberies.
Rangers guilds form and protect small wilderness outposts for protection money from inns and trade posts.
Crafter guilds maybe get bonuses or make trade agreements with other nodes and guilds.
Merc Guilds In most games I rarely see more than 50 members of a guild on at one time these guilds can help make the siege battles truly epic. Plus they can run protection for player caravans and npc ones.
Religious orders, Wizards guilds, Assassins guilds.
A very robust magic system …
Component magic, some just to make trade more interesting… Blood magic, Spirt guides, Rune magic for crafting, questing of finding unknown spells would be cool.
NPC hirelings you mentioned having vendors sell for you lets go further
House hold staff
Guards for guilds, Homes, caravans, and so on…
Mercs for raids similar to Mount and blade don’t get me wrong I don’t want armies of npcs following every player just for certain events.
An more intuitional crafting system where players can experiment a little. You know, I’m a master smith what does adding the essence of a fire elemental do when crafting a blade type stuff.
Player driven monsters
To add spice to the game make playable monsters and maybe make a deal with some of your beta testers or something. Give them a free month if they play the creature for say 4 hours a week or something.
Example you offer George a free mo to play a monster npc for 5 hours a week. You give him a lv 20 werewolf his job is to hunt down players at night. He is intelligent so more dangerous than your average mob. Maybe make him a sub boss that drops a cool item. I sucks being murdered so maybe give all his victims a 1 time wolf form skill, if someone kills him then give them a temp wolf form skill once a day till they die and maybe a rare drop.
A group of about 50 players in a program like this would add a lot of flavor to the game … Rare enough to night be a daily occurrence but often enough so players can encounter them every once in a while.
Guild Quest or rewards for leveling
Special Mounts
Special Guards
Special vendors low lv alchemist or smith at reduced costs
Special Halls
You get the idea…
World of mystery
Make the players discover stuff . I don’t want my hand held for quests make us work for it a little I know there are going to be walk threws but don’t put them in the game and please don’t make all of them simple go the this loc and kill this guy or give me 10 rat tails. Those quests should exist and have their place but make sure that is not all there is.
I could go on for hours, I feel this is a good place to start.
Comments
https://forums.ashesofcreation.com/discussion/10158/quotebin-quotes-of-intrepid-team-from-discord/p1
http://www.aocwiki.net/Main_Page
The same goes for a good game!