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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Ganking...if you could call it that
ArchivedUser
Guest
How about this:
I see @nagash picking flowers for his graves - the Dead are nice, but sometimes gasy.
I'm like: "Hey! I want those posies for mah garden! *draws dagger* but wait, I don't wanna be corrupted, I'm one of the good guys! hmmm..."
So then I attack Nagash and he wisely doesn't fight back thus making me combatant but not corruptted because I disengage before I kill him.
And then I do it again, and again until he gets annoyed and b*itch slaps me, flagging Nagash as a combatant and allowing me my kill.
Should a system like this be countered or is it working like it should (albeit in an uncoventional way)
I see @nagash picking flowers for his graves - the Dead are nice, but sometimes gasy.
I'm like: "Hey! I want those posies for mah garden! *draws dagger* but wait, I don't wanna be corrupted, I'm one of the good guys! hmmm..."
So then I attack Nagash and he wisely doesn't fight back thus making me combatant but not corruptted because I disengage before I kill him.
And then I do it again, and again until he gets annoyed and b*itch slaps me, flagging Nagash as a combatant and allowing me my kill.
Should a system like this be countered or is it working like it should (albeit in an uncoventional way)
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Comments
I have to imagine this behavior would run afoul of some sort of terms and conditions you agreed to when you signed up. @nagash could probably submit a ticket about it.
I can't think of any realistic way to program logic against this without braking something else.
Also, there will probably be a period of time after you attacked him where if he dies to something, you are penalized with corruption. So if you get him too low and he gets killed by a sneaky flanggler, you will be getting corruption.
Most likely they'll settle on a small amount of corruption being given for any aggression regardless of whether they follow through and kill the player. I mean attacking a non-com would certainly warrant that. And it would lessen the chance your situation becomes a wide spread issue. From what they've said so far and their backgrounds I wouldn't expect them to leave loop holes open for long. They know full well despite their intentions certain players will try to find ways to get around their rules.
Sure I "ganked" him, but I spent the time annoying him enough where he decided to fight back. Not fighting was never a choice taken away from him.
I agree with the corruption via weakening before a mob kills a player is it could be exploited to grief PvE-ers.
What digital should have done, is wait untill nagash is fighting a mob, and them chain stun and interrupt him. This will flag Digital, but as he wont be the murderer, no karma should acquire. This is a trick I have used many times to gain a good hunting spot in other games without actually earning karma. Ofc nagash could always bone up and defend his spot. To the victor goes the spoils and history.
-CS
With this method 10/10 be able to disengage from a fight. Roll Rouge/Rogue most likely.
This isn't the kind of thing a game could leave in and not expect to lose subscriptions over.
We all know there are people (especially in NA/EU regions) that have nothing better to do than annoy others online.
I believe the Penalty for attacking a Non-Combatant is that you are flagged as a Combatant for a short time. Think of the above Map as Tree #1 leading to Tree #2, and while on Tree #2, Nagash has the choice of sitting there staying a Green, or becoming Purple as well - but ultimately the choice is 100% his, no matter how many times I attack and retreat.
The Devs have said there will be competition for limited resources.
This is us the player. If you've ever watched any Documentaries, you'd know that they're fighting for some African resource, most likely Posies and may wound eachother, but one will eventually back off.
If someone is in 'my spot' we might square off or even trade blow, but it hopefully won't come to murder.
Have the Devs said anything along these lines? I have a very strong feeling they have but I can't recall.
Brilliant idea!!! Especially if you are wearing a 'skin', so no one would be able to tell if you were in your birthday suit underneath or not!