Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Whoops - Did we kill our Bounty Hunting System?
ArchivedUser
Guest
I have a "small" concern and it's basically this.
The anti-Player Killing system of Corruption does the following:
It seems to me that Player Killing is ALL Punishment and does such a good job of detering PKers that it might not be worth Bounty Hunting unless the reward Money is pretty high which ultimately acts as an even larger deterrent!
Bounty Hunters will have no targets!
Add on to that the fact that this game will be subscription based and there won't be any many 14 year olds going around lol-troll killing
The anti-Player Killing system of Corruption does the following:
- Makes it more and more likely you will lose a gear peice
- Makes your stats diminish
- Makes you a free target to attack
- Will eventually mark you on a map for players to find and kill
- 3-4x the durability loss of gear AND Experience debt upon death
- Corruption can only be removed through death and quests
- Bounty Hunters get to see you on their map and make $$$ by killing you
It seems to me that Player Killing is ALL Punishment and does such a good job of detering PKers that it might not be worth Bounty Hunting unless the reward Money is pretty high which ultimately acts as an even larger deterrent!
Bounty Hunters will have no targets!
Add on to that the fact that this game will be subscription based and there won't be any many 14 year olds going around lol-troll killing
0
Comments
Resources and potential of gear will be incentives but there will hopefully also be more personal reasons for hunting down pks. Without fast travel people wont move around as much so you will get to know the people in the nodes around you. As you get to know them, you will gain that extra reason to fight. Whether it's because the person attacked is someone you like or the person doing the attacking is some you don't like, you will have that extra motivation to get involved.
The only way I could see this working in the long run is if you could place individual bounties on players.
Who knows, maybe they'll add titles and secret cosmetics and skills for going corrupt and add another set of bonuses for bounty hunters. That'd be enough of an incentive to PK and if people are going red, people will be going bounty hunter. Maybe they'll add NPC corrupt players just so that bounty hunting doesn't die out.
To me, not many red people is not a negative to me... even if it costs bounty hunter content.
Seeing as how there will be levels of BH progression all starting from a quest, I could see a Military node having NPC quests as I would imagine Bounty Hunting to grind out those levels would be quite the chore.
Intrepid will always want to maintain a certain level of corruption accruing in the game, specifically to maintain the Bounty Hunter path as viable, but also to make it so that open PvP continues to provide the sense of potential danger that it is in the game in the first place to provide.
Fortunately, Intrepid will have many levers they can push and pull to ensure this will happen. They can increase or decrease the amount of corruption gained when a green player is killed, and could even make this change specific to a given level range (or level delta). They could alter the amount of corruption needed before items start having a chance to drop when a corrupt player is killed, or they could alter the amount of corruption that is lost when a corrupt player is killed.
All of these things (if noted accurately in patch notes) will have an immediate impact on the amount of PK's that actually happen in the game, and once Intrepid have an idea on how players will behave, they will be able to swing these levers like a nerf bat to exhort a fairly predictable player response.
It will be somewhat similar to what the developers were talking about in the last live stream in regards to the economy - they will have targets in regards to corruption, and they will have tools to help maintain those targets. After that, it is just a matter of being vigilant.
Bounty hunting will also be a feature, which easily balances itself. If there is lots of bountyhunters in specific area, it might easily lead to less ganking. People wont gank that much if they most certainly will be hunted down in no time. But after there is less crime and less gankers, then other players will drop bountyhunting or go hunting somewhere else. When bountyhunters leave, then ganking behaviour raises again. And when gankers have come back, will soon come bountyhunters too. So i see this system goes a little bit up and down all the time, but will be balanced by the players actions.
I am personally very interested of bountyhunter system, but i have no doubts it would not work. And NPC quest/bountyhunts sounds really interesting and something that should be implemented. I dont want to see just faceroll content, but seriously hard and deadly minibosses would be nice. Also some could be really hard to find or catch.
- NPC Hunters or more likely, Targets
- Daily Quests
- Quests Lines
- In-game BH guilds (factions or alliances, not player run guilds)
- Special cosemetic vendors for kills
- Hidden skills like they've hinted
@ChuckSteak Probably...but then again, a Ranger would be able to track them faster and possibly escape faster too. Also there will be map markers for approximate player locations - stealth won't do much good if a mage could simply dispel the area.Corruption can also* be removed via doing Quests from Religions Node. But it is meant to ... " cleanse the corruption " slowly
What do you think about being able to place bounties on players regardless of corruption? If that were possible it would make bounty hunting as a full time profession much more plausible. There are plenty of reasons for placing bounties on players apart from being PK'd, especially when you take RP into consideration.
Corruption might have to be included when attacking these targets, there is a difference between Bounty Hunting and Assassianations
Sorry was just laughing when I read this and the thought just came to mind.
Because people will always have a false sense of security out doing there thing, they might say "aw this area never has pk'ers around" but it will happen eventually. Say I'm gathering materials in an area far from town along with another player farming the same thing. Guess what, he/she can decide to kill me and loot what I farmed after an hour doubling the mats he gained by looting me.
I think corruption will be more of an opportunistic venture rather then just killing someone for the hell of it. As I understand it, the World is going to be very big along with a fog of war if you haven't explored an area yet. So I'm not sure if a bounty hunter will see corrupted players on the map if he hasn't yet explored that area which contains the corrupted player?