Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
SWG was THE best crafting system in a game ever, without question. They want crafters to matter in this game and master craftsmen to be masters. That means dynamic resources every time, with different stats. Those stats would go into some seriously insanely great items (with decay over time), and lower quality resources would mean lower quality items. It's much more immersive that way for people who love to craft, and people after the best stuff.
Shift resources, and make us survey in some sort of medieval way. "You pick up the soil and place it into a flask, and the plant life growing from this soil will have 986 quality" (or somesuch). Some other place, the soil has 300 quality. Over time, that 900+ area would shift (mulching was removed, or something happened in the interim) to 600 or 400 or whatever, and the 300 area would have soil improved by worms or mulch or whatever. Pretty much what happens in the real world. You can get pure gold nuggets, or gold in with a bunch of rock that you have to process. Nuggets would be 999, flakes in rock would be 300 or 200 or something. Since this is a fantasy world, even the rocks might be changing underneath because of dragons or magical pixies blowing air at the rocks or whatever - the whole point is that shifting resources make for better (and more interesting) crafting every time, along with better or worse items.
And yes, you can fight for those 900+ resource nodes as long as they last, it also makes things interesting.
Worked for YEARS Pre-CU SWG, and yes, the best armorsmiths were the BEST because of it. Hell, I'd head to Coreillia to hunt TINY little stupid birds for days for "Avian Meat" for my husband's Combat Medic stuff, and the meat had these INSANE stats. Tons of other people doing the same, some flagged, and sometimes I couldn't resist temptation . Makes life interesting. Kill little birds, PvP a bit, kill more little birds, husband's mind poison had people flopping about like fish in 3 ticks during mass PvP. Perfection! Shift and shift devs, please