Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
My Fantasy of Seas and Oceans
ArchivedUser
Guest
If the Naval mechanics weren't the best, it surely won't make me not play the game, but still if its there, I want it at its best potential.
We all played a couple of MMOs with Naval gameplay but imho, none of them were that glamorous and for lack of a better word "good".
I think what all of them miss is weather and more precisely monsoons or simply dynamic wind, for example, the wind at winter blows east strongest and summer blows west strongest. Combat in naval scenarios is always nice but to me that is not the bigger challenge I desire, I want just getting from point A to B to be hard and I want it to be harder at high level places where you might find glorious loot.
Update: After fantasizing for days I decide it to make a guild around the idea of a structured navy
Join discord for more details: https://discord.gg/fxCaZVR
We all played a couple of MMOs with Naval gameplay but imho, none of them were that glamorous and for lack of a better word "good".
I think what all of them miss is weather and more precisely monsoons or simply dynamic wind, for example, the wind at winter blows east strongest and summer blows west strongest. Combat in naval scenarios is always nice but to me that is not the bigger challenge I desire, I want just getting from point A to B to be hard and I want it to be harder at high level places where you might find glorious loot.
Update: After fantasizing for days I decide it to make a guild around the idea of a structured navy
Join discord for more details: https://discord.gg/fxCaZVR
0
Comments
Also, welcome to the forums!
I don't see it happening at all in Ashes though, as doing it properly would be an immense task - as big as the rest of the game combined.
Steven has already mentioned that some of the ship physics may be simulated to avoid performance issues. Which is absolutely fine by me.
1. We know there are going to be different sizes of ships: small - large
2. We will be able to customise ships through ship building (stream)
3. Treasure hunting will exist
4. Remember we will have aquatic mounts which was a KickStarter goal
5. Trade Ships
6. Underwater Dungeons
7. Raids
The Oceans are gonna be buuuuuuusy!
Remember this sneak peak too? OCEAN SNAP
That snap was last year so just goes to show that there is a lot of stuff Intrepid are working on behind the scenes!
Also we are going to have many stylised ships on the ocean! Can't wait!
I would love to see weather and seasons influence the oceans too! You could plan to travel only when the oceans are calm and clear or risk traversing on choppy waters, with potential threats lurking in the sea haze~
Oh yeah and fishing boats~
But they NAILED the boats and water mechanics.
Since it's the same engine (UR4), I hope that AoC has a very similar, if not the same mechanics for sailing.
Link:
https://youtu.be/JH-sX1aFljM?t=1h01m28s
Naval combat, raids, quests, trade routes( caravans), hijacking of ships, and underwater dungeons supposedly are being planned. With this all in mind it seems reasonable to think node development would be affected. Underwater cavern towns? Island developments? Also, they have stated several times that the world would be dynamic, including the weather. I can't see them being any different when developing life at sea.
Here's hoping!
No hurry or anything, the land stuff should be as equally fun if not better.
Join discord for more details: https://discord.gg/fxCaZVR
This and nothing else ^^