Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Lets Talk Spells
I've been thinking about this, and I know what I would like to see. I have always been a big fan of the fantasy genre. I have read 100's of books, and I feel I have a solid idea of what a wizard should be capable of. I am most fond of the wizards and their ability's from forgotten realms publishers.
The standard offensive spells are ofc required. Your lightning bolts, fireballs, magic missiles etc., and ofc these should have power scaled off of level or a stat like "INT". However I am hoping that the list of spells is overwhelming. Also, not every spell need be a dmg spell. Here are just some off the top of my head;
- Light Orb - ball of light that floats by you.
- Scrying - Ability to look at a far away area under certain conditions.
- Levitation - not flying
- Invisibility - duh
- Transmorph - think harry potter
- Enchanting - perhaps as a secondary process to crafting.
- Telekinesis - move it with your head.
- Illusions - Am i really here?
- Terraforming - Naruto, earth style? Not so temporary changes to terrain.
- Summoning - not the class (although it would likely be that class to use this), like bringing a person to you, even if that person is only there temporarily and confined to a circle of summoning. Or perhaps a specific mob as long as you know the name, circle rule applies still.
- Charms - my enemy is now my friend.
- Wind - Handy on the seas.
OMG this is endless, floating hands, acid lakes, globes of darkness, farie fire...
What do you all think. I know Steve has said things along the lines of some spells being utility, but I would love to pick what spells to learn before heading out, and having hundreds of options if I were advanced enough to choose from.
The standard offensive spells are ofc required. Your lightning bolts, fireballs, magic missiles etc., and ofc these should have power scaled off of level or a stat like "INT". However I am hoping that the list of spells is overwhelming. Also, not every spell need be a dmg spell. Here are just some off the top of my head;
- Light Orb - ball of light that floats by you.
- Scrying - Ability to look at a far away area under certain conditions.
- Levitation - not flying
- Invisibility - duh
- Transmorph - think harry potter
- Enchanting - perhaps as a secondary process to crafting.
- Telekinesis - move it with your head.
- Illusions - Am i really here?
- Terraforming - Naruto, earth style? Not so temporary changes to terrain.
- Summoning - not the class (although it would likely be that class to use this), like bringing a person to you, even if that person is only there temporarily and confined to a circle of summoning. Or perhaps a specific mob as long as you know the name, circle rule applies still.
- Charms - my enemy is now my friend.
- Wind - Handy on the seas.
OMG this is endless, floating hands, acid lakes, globes of darkness, farie fire...
What do you all think. I know Steve has said things along the lines of some spells being utility, but I would love to pick what spells to learn before heading out, and having hundreds of options if I were advanced enough to choose from.
0
Comments
"Why are you leaving a trail of pink flowers where you run?"
"Reasons..."
Melee classes should have to focus on the same certain techniques and attacks.
Check this out
ya know like ... like Draining the Life out of someon- ya know what nvm T.T