Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Villains...Bounty...Corruption (addition)
What do you think about the villains in the game(Players who kill other players , lower, higher and same level like villain). They get a bigger price or grow warrant. If a player kills 10 people, his warrant grow and reward for his death grows, so if this guy dies they get a good reward. so other players may be able to team up with 3-4 players on that one, and going to chase him around the map until they kill him (Villain player maybe can have lower speed on mounts or something), or that the villain might have his own group or guild who is protecting him. So more people from the map or guild must come together against it to get a reward. I think this would be phenomenal. Maybe some improvements , but this came to my mind since I watched one piece now and it pulled me all away with the warrants.
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Comments
Literally human nature.
Will there be support to encourage villany / corruption?
- Steven: There are many systems that exist for villainy that don’t need to tie into the flagging system. The flagging system is a method for villains to be villains with added risk. However, Villains can be villains without risk if they participate in PvP situations like the sieging of cities, castles, caravans, guild wars, etc. We don’t want to incentivize griefing, we don’t want to incentivize pking, we do however want to incentivize meaningful PvP. I don’t want to hand a carrot to someone who PKs someone out in the wilderness just for PKing them, because ultimately what that should boil down to is whether that individual has weighed the opportunity over the risk enough to warrant going against the crime/flagging/corruption system. [45]
https://www.youtube.com/watch?time_continue=1&v=ZnoHtzaQeMsThe exact penalties that will be implemented are unknown. Due to the language discrepancy in terms like 'griefer' and 'Pk'r' I assume you meant a player that continuously kills green players, in which case you are right.
If you kill a green player once, or likely a few times, the penalty from corruption will not likely be an end all to your character.
I agree with your post, just wanted to clarify for future readers. There has been many discussions about the terms 'griefer' and 'Pk'r' on these forums.