Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
What can we expect from the crafting system?
Call me Star Wars Galaxies fanboi, but I'd really love to see an in-depth resource and harvesting system that truly effects the stats/performance of craft-able items, as well as more branding for an artisans products so as to build a return market.
Been trying to find some resources on what crafting might be like with AoC, but all I can find date back to 2017 and it's all very brief... I'd imagine with the extensiveness of player cities and housing, there's gonna be a pretty cool crafting system.
Anyone know of any resources for what the crafting system might be like?
Been trying to find some resources on what crafting might be like with AoC, but all I can find date back to 2017 and it's all very brief... I'd imagine with the extensiveness of player cities and housing, there's gonna be a pretty cool crafting system.
Anyone know of any resources for what the crafting system might be like?
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Comments
i hope the animal husbandry tree makes taming and breeding the same line so you dont need 2 characters just to be a breeder. Or taming as a general life skill leveled through experience n it levels.