Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Hard medium easy mode?
Thanks all for help,but i mean hard game(mode) - player has some more priority(more exp,more gold,get better skills....
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Comments
Difficulty is a matter of perspective and time to train, allowing someone to choose a higher difficulty because they have more time to do better (or are just naturally better) and then rewarding them seems counter intuitive to what IS is going for with Ashes.
It's not a sport, so better athletes don't need to be paid more for a higher bracket of play. If you're better you will naturally prosper more anyways.
I hope the game is difficult enough for you, best of luck
1.lvl 10 strg 10 agi 10 int ...-easy mode. 1.lvl 10(+5) str 10(+4) agi 10(+7) int.Is it more correct to understand?
1.lvl 10 strg 10 agi 10 int ...- EASY mode. 1.lvl 10(+5) str 10(+4) agi 10(+7) int - HARD mode.Is it more correct to understand? Modes where you can get max point for each abillities during each lvl of the hero
Making multiple threads because you are not getting the answer you want does not increase the chances of you changing hearts and minds.
The only think I could possibly think that a hardmode could work is just a damage received multiplier but that is still a horrible idea. It is hard enough to balance 8 classes with one difficulty... but this game has 64... so you want them to balance an mmo around 64 classes AND a hardmode? It'll either be too easy for easy mode or too hard for hardmode. No one would be happy. Also, again, this would divide the community. Stick with hardmode dungeons and raids and let's call it good.
So what happens when you have an easy mode player attacking a hard mode player? How would you handle that?
The only think I could possibly think that a hardmode could work is just a damage received multiplier but that is still a horrible idea. It is hard enough to balance 8 classes with one difficulty... but this game has 64... so you want them to balance an mmo around 64 classes AND a hardmode? It'll either be too easy for easy mode or too hard for hardmode. No one would be happy. Also, again, this would divide the community. Stick with hardmode dungeons and raids and let's call it good.